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Kickstart Guide to Skyrim Mods

28 December 2012 by David Hughes

Note: Last updated March 6th, 2013

Winter is coming. It’s the motto of House Stark but it’s also the excuse I gave myself to dive back into The Elder Scrolls V: Skyrim. I sunk just under 200 hours into the game back in 2011, most of it when the mod scene was just starting to take off. Needless to say, as solid as the “vanilla” experience is, I didn’t want to experience the same game all over again. Thankfully, mods have always been a huge part of the Elder Scrolls franchise. I’d been bookmarking “best [insert arbitrary number here] Skyrim mods” articles, but I also knew it’s very easy to break things despite ease-of-use advances like Steam workshop or Nexus Mod Manager (NMM).

The following is an in-depth guide to mods for Skyrim, building out and enhancing the experience, and goes past hitting the subscribe button on Steam Workshop. Mason, an avid member of the Splitkick community, has provided invaluable help in assembling this list, and he’s also been the strongest voice in my ear for taking a careful approach when modding. As convenient as Steam Workshop is, auto-updating mods plays havoc with compatibility, overriding of textures, and can potentially brick your save game altogether. What we’ve tried to strike here is a balance between simplicity and safety.

Table of Contents

Tools and Preparation

Install Skyrim if you haven’t already. Download the free High-Resolution Texture DLC from Steam. Decide right now if you’re going to purchase and install any of the official DLC, as doing so later will break a lot of things. I am using none of the existing DLC, but most mods are compatible with at least Dawnguard if not Hearthfire as well. I highly recommend using this guide with a brand-new playthrough, as we’re going to be changing a lot of things in the course of things.

Start the game launcher from Steam at least once. While still in the launcher, set graphics options to at least the “High” preset (many of the mods won’t work properly otherwise). Drivers have been optimized so much since launch that mid-range systems (e.g. cards higher than GTX 560/650Ti, Radeon HD 6800/7800) can handle even the “Ultra” preset. If you plan on using an ENB (something we’ll be covering in the next update), many of those require disabling the Anisopteric Filtering (AF) and FXAA. This varies depending on the ENB mod you select, but it’s generally the case.

At this point it’s worth mentioning graphics performance. So far I’ve tested this melange of mods on a system using an i5-2500K overclocked to 4.0GHz and two different graphics cards: a GTX 570HD (1.2GB VRAM) and a Radeon HD 7770 (1GB). The lower-end Radeon definitely struggles at points, with dips as low as 16fps, so I’d be careful which versions of the later texture mods you install. That said, it’s still playable on the lower-end card and infinitely better than the default game. If the Radeon was staying in my system permanently I’d go back and change some of the mod versions I used but it’s fine for the short term.

We’re going to use several different programs to create our ideal Skyrim. The most important one is the Nexus Mod Manager. Also necessary are BOSS, TES5Edit, and Wrye Bash. Go ahead and download those right now to save a step later. If you don’t already have WinRAR or 7Zip you’re going to need either of those as well for extracting and creating archives manually at some points.

Please note: this list is presented in a specific order for a reason. Many of the mods serve as a foundation which later ones partially override. If you queue up a bunch of downloads from Nexus at once, be sure activate them in the prescribed order. Activating mods is relatively straightforward, which involves clicking on the mod, then hitting the “activate mod” button to the left.

Unless otherwise noted, say “yes” when NMM asks whether to override a previous mod. That said, when it says “you have a previously installed version of this mod, do you want to override the previous (or something to that effect)” what it normally (98% of the time) means is you have a mod with a similar name previously installed. Somewhat counterintuitively, you have to say “no (install normally)” to overriding for the update or patch to install properly.

A word of warning: partly because of the way Nexus throttles download speeds for free accounts and partly because of the sheer number of steps, this exact process took me a few hours (and close to six including troubleshooting). Consider breaking down and getting a premium membership if you want to help support the community. If you don’t want to take as much time or effort, I’ve assembled a TL;DR “shortlist” of mods here.

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13

Related Posts:


Kickstart Guide to Skyrim Mods – February Edition

Kickstart Guide to Skyrim Mods – March’s ENB Edition

Kickstart Guide to Crysis 3

Broken Tamriel 5 – Sovngarde Express

Broken Tamriel 8 – Death By Dragon

This topic contains 12 replies, has 4 voices, and was last updated by  David Hughes 2 months, 1 week ago.

Author Posts
Author Posts
December 28, 2012 at 6:24 pm #16965

David Hughes

Winter is coming. It’s the motto of House Stark but it’s also the excuse I gave myself to dive back into The Elder Scrolls V: Skyrim. I sunk just under 200 hours into the game back in 2011, most of it when the mod scene was just starting to take off. The following is an in-depth guide to mods for Skyrim, building out and enhancing the experience, and goes past hitting the subscribe button on Steam Workshop.

[See the full post at: http://splitkick.com/kickstart-guide-to-skyrim-mods/]


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December 30, 2012 at 8:07 am #17004

Kurt

A very comprehensive list I’ve been toying with firing up this game again and your list just makes me want to more. Have you looked at the Deadly dragons mod its something I really enjoyed.


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December 30, 2012 at 8:58 am #17005

David Hughes

Kurt: Have you looked at the Deadly dragons mod its something I really enjoyed.

It’s on my backlist of things to try, but Dragons Diversified is pretty cool. I want to get deeper into a playthrough with that before switching it up :)

I’ll probably do some smaller posts later on to cover mods not in here (as big as this is!), as well as focusing on specific things like player housing that I just haven’t touched yet.


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December 30, 2012 at 11:13 am #17008

David Hughes

Also, if you want to see some truly awesome pictures using a lot of the same mods I use here, check out my wife’s Flickr album (shameless plug):

http://www.flickr.com/photos/morrighan007/sets/72157632162829889/


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January 5, 2013 at 6:42 pm #17206

Mason Worrell

Kurt:
A very comprehensive list I’ve been toying with firing up this game again and your list just makes me want to more.Have you looked at the Deadly dragons mod its something I really enjoyed.

Deadly Dragons is one of the mods on the “Alternative” list that weren’t put into the guide due to an attempt at some form of brevity… there’s so many options, and so many mods out there that if we tried to list all the alternatives, it would have double or tripled the size of this already massive post.
The intent as I understand it is to put together alternative lists with this as the basis for teaching how to install the mods, and have those lists be more focused in what they cover.
I was originally going to do the alternatives here in the comments, but I think it’d work better the other way, so I’ll again supply the source, and let an actual writer do the writing :p (I can’t write for shit).

David, those are some rather impressive images. If she wants to get some more views, might I recommend setting up a Nexus account, and posting the images there, then submitting them to Gopher to showcase at the end of one of his Skyrim Mod Sanctuary vids? Alternatively, you could do the same, and use her images as kind of intros and outros to your LP series, so the beginning and endings aren’t as harsh. ~shrug~ just some ideas.


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January 5, 2013 at 6:51 pm #17208

David Hughes

Mason,

She’s been getting some love from the Dead End Thrills groupies on Flickr and I’m starting to build a folder of my own shots as well but I haven’t shared them. I’ll relay the kind words :)

As far as future posts go, it really depends on time but yeah, you nailed it.


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February 16, 2013 at 11:31 pm #20140

David Hughes

I just spent quite a bit of time updating and reorganizing this. Hope it makes it easier to use.


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February 17, 2013 at 2:16 pm #20212

Chris

Will these mods, installed in this order, be compatible with the current release of Skyrim (all DLC included)? ie. is this guide up to date and will give you a stable version of Skyrim including all these mods?

If yes, then thank you for this amazing guide! Exactly what I was looking for and going to save me possibly days of research.


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February 17, 2013 at 5:57 pm #20236

David Hughes

Chris: Will these mods, installed in this order, be compatible with the current release of Skyrim (all DLC included)? ie. is this guide up to date and will give you a stable version of Skyrim including all these mods?

It is up to date. Pretty much all of these have been updated for Dawnguard (and Hearthfire) but Dragonborn is really hit and miss with support, being so new.

Sometimes it requires paying attention to which version you download. If you’re starting a new playthrough, I’d clean the masters (including DLC) with TES5Edit but be careful adding gameplay modifiers.

If you have questions about particular mods, link them and I can help :) BOSS will also typically flag incompatibility (or missing compatibility patches). It’s a great tool. I run it every time I switch mods around just in case I overlooked something.


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  • This reply was modified 2 months, 4 weeks ago by  David Hughes. Reason: clarified some things
February 17, 2013 at 11:55 pm #20302

Mason Worrell

Chris:
Will these mods, installed in this order, be compatible with the current release of Skyrim (all DLC included)? ie. is this guide up to date and will give you a stable version of Skyrim including all these mods?

If yes, then thank you for this amazing guide! Exactly what I was looking for and going to save me possibly days of research.

As David mentioned, Dragonborn support is hit-and-miss at the moment, as Bethesda has not (to my knowledge) released the Scripts for Dragonborn. They’re in the file structure, but the mod tools aren’t able to use them until Bethesda releases ‘em (to oversimplify things).

Most of this mod list is up-to-date, though there are a few things that are no longer necessary, or aren’t as highly recommended as they once were…but it all depends on the mods you’re planning on using. You can use this guide and won’t have any problems, s’long as you make certain to use BOSS, follow every note it mentions, and rebuild the bashed patch, and most things will work themselves out.
Feel free to add me on Steam (Matoyak is my name) if you have any questions.

Hey David, due to the SkyRE Reproccer compatibility patches are no longer required for most mods when using SkyRE. The Reproccer patches all weapons, armors, some scripts, and a good few other things. Also, I saw a line in here about using the BSA .ini edit to get the Bethesda HD DLC textures working (I think it was at the end of the guide), and that is no longer required as well.


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February 18, 2013 at 6:41 am #20373

David Hughes

Mason Worrell: Hey David, due to the SkyRE Reproccer compatibility patches are no longer required for most mods when using SkyRE.

Unless, like me, you’re using the “no Dawnguard” version of skyRE.

I thought I had deleted all mention of the .bsa .ini stuff, but it’s possible something slipped through. I’ll go back through and make some more edits if I get the chance. The last update was primarily focused on adding a table of contents and reorganizing the structure.


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  • This reply was modified 2 months, 4 weeks ago by  David Hughes.
February 20, 2013 at 9:34 am #20646

David Hughes

Made an update to the City and Housing page, as well as the Character Generation page.


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March 6, 2013 at 6:15 pm #22102

David Hughes

Merged the ENB guide into the master guide. I also added Requiem to the Gameplay Overhauls page. Now that’s an interesting-looking mod!


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