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Mass Effect 3 – Review

26 March 2012 by Adam Bash

Platform | Release Date
PC, Xbox 360, PS3 | March 6, 2012
Developed by Bioware
Published by EA

The Pitch:

Mass Effect 3 plunges you into an all-out galactic war to take Earth back from a nearly unstoppable foe – and how you fight that war is entirely up to you. Choose a fast-paced cinematic experience or delve into a deeper, more choice-driven narrative. Either way, intense combat propels the action as you fight to unite a war-torn galaxy against a common enemy.


The elevator pitch for the Mass Effect series has been one of the most enticing in gaming history. You’re a rough-and-tumble space warrior, potentially with telekinetic powers, battling a universe destroying invasion of hyper-advanced machines. You will carry the effects of the decisions you make with you for the rest of your life. You will grow to know and love those who stand beside you, and together your actions will shape the future of all life.

It’s a lot to live up to, and with Mass Effect 3 BioWare almost succeeded.

It’s doubtless that, no matter how hard you’ve tried to shelter yourself, you’ve heard some of the controversies regarding Mass Effect 3. If the Internet is to be believed, the developer held back a crucial character to sell it to you as DLC, you cannot get the best ending without playing tons of multiplayer, and even then you’re faced with the worst ending in the history of anything ever. If you haven’t played it yet, it’s almost impossible to go in with any sense of optimism. But if you played through the first two games, you know BioWare already has you. You’ll play this as well, and you’ll likely enjoy most of it.

The Internet is right, in this narrow circumstance, about almost every complaint they’ve leveled at this game. Javik, the character granted by the From Ashes DLC, provides more insight and world backstory than perhaps any other character in the game. Unlike Zaeed, Mass Effect 2’s day one DLC character, Javik actually interacts with the world around him and other squad members. He is every bit as central to the story as Liara or Garrus, arguably moreso. After the title screen, Mass Effect 3 awakes in a tub of ice, and BioWare is there with a scalpel in hand offering to sell its kidney back for $10.

The Internet’s right about the multiplayer, too. The endings you’ll be offered depend entirely on your Effective Military Strength. This formula is derived from the amount of War Assets you earn, soldiers and civilians who have pledged to help your cause, multiplied by a Readiness percentage. If you don’t play the multiplayer or the Infiltrator iPhone app, this Readiness percentage will never rise above 50%, severely impeding your ability to choose the ending the developers deemed the best. You may not find this upsetting; the multiplayer is a sturdy 4-player co-op in the vein of Gears of War 2’s “Horde Mode”. If you find the combat of the main game to be shallow, this is still a good news/bad news situation.

Good news: You probably wouldn’t find that ending to be all that fantastic.

Bad news: None of the rest are either.

No controversy surrounding Mass Effect 3 can hold a candle to the widespread outrage over the various endings. This has no doubt wormed its way into your ear, as it did mine as I was nearing the finale. My initial reaction after the credits rolled was that the Internet was too worked up over nothing. I sat up that night unable to stop my mind from poring over the details of the ending I chose. Slowly, steadily, the plotholes started revealing themselves. I went back and ran through the other endings, and none of them managed to avoid some fatal flaw in logic. No matter your choices, the endings are light-years removed from the core of that game; from the choices you’ve been making for the past 5 years. It’s hard to believe they were the work of the same writers who penned the rest of this game, let alone the rest of the series.

I say this because the first 95% of Mass Effect 3 story is everything it needs to be. A universe set on edge needs to pull together against a common enemy, and Shepard finds himself in a constant struggle to bring about this unity. Ending centuries old ancestral animosity between entire races in order to bring about a working peace could be the final goal of a truly amazing game. In Mass Effect 3 it’s just one of many of galaxy-altering changes required to face off against a bigger threat.

Throughout this 95%, it’s easy to overlook the negatives. Combat hasn’t evolved much since Mass Effect 2, and enemy AI feels somehow stupider than ever. Upgrading and modifying weapons is cumbersome, and gives you no information on how a Mantis II is any better than a Mantis I. Side missions are slapped haphazardly into a quest log you’ll never look at, and only seem to get solved through sheer coincidence when you just happen to have already found whatever the quest-giver was looking for.

But again, all of this feels forgivable once the story gets going because the thrill of Mass Effect isn’t in the arterial spray of a decapitating headshot, it’s in talking a friend down from doing something hot-headed. It’s in saving the universe, getting no respect, and bloody well doing it again anyway. It’s in punching TV reporters in their smug little faces. All of that, all of the things Mass Effect has historically done remarkably well, can be found here.

I have to wonder, is that enough? Is it enough to tell most of a great story? We’ve largely forgiven Bioshock for doing just that, but it was an isolated narrative, not the product of 5 years of gaming. If Mass Effect 3 had ended 15 minutes earlier with a cliffhanger, it would be hard to argue it’s not as good as Mass Effect 2. Instead, it filled those final moments with some truly terrible writing that devastated its own fiction. And unlike Bioshock, Mass Effect 3 doesn’t have the depth of gameplay to help soften that blow.

If you’re on the fence about finishing the series, jump in immediately. There’s too much of the Mass Effect you love here to miss out. As for the endings, BioWare is no doubt hard at work figuring out how they can turn this around by selling you another kidney. For many, the canonical damage has already been done. The Mass Effect series is a snake charmer. We all swayed to its tune, ignoring fundamental gameplay missteps along the way, because the narrative was so mesmerizing. But what happens when a snake charmer hits that one sour note at the worst possible time?

Venom.

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This topic contains 8 replies, has 7 voices, and was last updated by  Christian 1 year, 1 month ago.

Author Posts
Author Posts
March 26, 2012 at 11:39 am #9500

Adam Bash

Mass Effect 3 plunges you into an all-out galactic war to take Earth back from a nearly unstoppable foe – and how you fight that war is entirely up to you. Choose a fast-paced cinematic experience or delve into a deeper, more choice-driven narrative. Either way, intense combat propels the action as you fight to unite a war-torn galaxy against a common enemy.

[See the full post at: Mass Effect 3 - Review]


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March 26, 2012 at 1:47 pm #9502

Mason Worrell

Can’t imagine how hard it was to review this beast. Props to ya, dude. That’s one jumpy FPS chart, and one hefty dip at the end there… :(

Loved the melodramatic ending of the review, by the by. :P


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  • This reply was modified 1 year, 1 month ago by  Mason Worrell.
March 26, 2012 at 4:55 pm #9504

David Hughes

Love your review and from what I’ve played so far I wholeheartedly agree. I’m about 5 hours in and I think everything’s taken a step backwards from the previous two game, especially the interface.

The more I think about it, the right move for the game would be stripping out all of the loot/equipment RPG elements so the action could be tighter and perfectly balanced, and really hammer on a branching story RPG.

And fix the goddamn import “bug” (translation: BioWare/EA has one short-sighted QA team to not fix this at launch).


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March 27, 2012 at 12:15 pm #9510

E.

Finally a review that addresses the whole game appropriately and with a perfect illustration involving the first DLC title. I simply could not imagine this installation without Javik — you have to conclude that he was cut from the initial product just to raise more money. Thank you for being a reviewer with the conscience of a fan.


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March 27, 2012 at 4:14 pm #9513

Jim Hunter

In listening to Adam talk about ME3 on Fall Damage, he’s been completely correct on a lot of his points. While the game is a lot of awesome, there are things that just don’t fit with my character of Shepard. For example, when dealing with the reporter on the Citadel, I chose the Renegade option because I can’t stand her… but instead of just getting in her face, my male Shepard punches her. Really dude?


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March 27, 2012 at 4:17 pm #9514

Mason Worrell

Jim Hunter:
For example, when dealing with the reporter on the Citadel, I chose the Renegade option because I can’t stand her… but instead of just getting in her face, my male Shepard punches her. Really dude?

That’s been a thing since ME1 though. It became easier to accidentally do in ME2, but it was still an option for renegades.


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March 28, 2012 at 10:50 am #9526

Jim Hunter

Mason Worrell: That’s been a thing since ME1 though. It became easier to accidentally do in ME2, but it was still an option for renegades.


It was *really* easy to do in 3 though. I never encountered it in the other games… or at least, it didn’t stick out as much. Basically it’s “HEY LETS GET AN INTERVIEW” then Shepard punches her in the face.


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March 28, 2012 at 11:31 am #9530

Aaron Phokal

Jim Hunter: It was *really* easy to do in 3 though. I never encountered it in the other games… or at least, it didn’t stick out as much. Basically it’s “HEY LETS GET AN INTERVIEW” then Shepard punches her in the face.


In ME1, A reporter asks for an interview, then blind sides you. As you get upset, you get the option to just end the interview with a punch.

In ME2, a similar situation occurs.

I’m guessing the punch isn’t as organic in ME3. More like a running gag? I never punch/don’t remember when the prompt comes up, but I’m guessing you just slug her right away, which makes sense from a “I’ve punched her in every game so far, skip the interview step”, but not if you hadn’t done it before.


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March 28, 2012 at 1:16 pm #9532

Christian

The punch is actually perfect and funnier this time around. Makes me laugh every iteration of the game.

I have found something to be annoyed with though, no choice to switch class if you do an me3 import/new game +. Or just no way I can see.


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