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Max Payne 3 – Review

7 June 2012 by Adam Bash

Platform | Release Date
360,PS3 | May 15, 2012
PC | May 29, 2012
Developed by Rockstar Games
Published by Rockstar Games

The Pitch:

For Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal. No longer a cop, close to washed up and addicted to pain killers, Max takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past. But as events spiral out of his control, Max Payne finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out. Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time® and Shootdodge™ effects, full integration of Natural Motion’s Euphoria® Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games.

Max Payne has always had a simple feeling to pin down. It’s a rain-slick alley behind a Brooklyn nightclub. It’s a handful of painkillers washed down with a fifth of scotch. It’s leather, gunpowder, and broken glass; and it’s a machine of death wearing the face of a grizzled (ex-)cop. When it was announced that Max Payne 3 would eschew more traditional environments for the slums and high rises of São Paulo, Brazil, series regulars collectively held their breath. Take Max out of New York, and is he still the same guy? The answer, unlike so many other things about Max Payne 3, is surprisingly complex.

If you’ve played previous entries in the series, you’ll likely find Max Payne 3’s action to be on par. Bullet Time found its champion in the first Max Payne, and again it’s a source of unmitigated glee. Jumping around corners in slow motion, turning over his body with dual-wielded Uzis, Max is every bit the death machine he’s always been. It’s what happens when the adrenaline runs out that’s such a downer; Max Payne 3 reasserts itself as a true modern-day third-person shooter by turtling in behind some cover. The peek-and-poke style of gunplay intrinsic in cover-based games feels painfully contrary to the series’s traditional action-first gameplay. Expect hours of this game to be spent behind a chest-high wall, popping out to headshot wave after wave of soldiers, cops, or gang members. You’re left to wonder if Max has lost a step or two in his advancing years.

Max Payne 3 tells its story in a way that seems a natural evolution from the comic-book style scenes of the predecessors. The limitations of previous generations required a bit of innovation to frame story sequences like a graphic novel. Now, with these segments being fully rendered with the game engine, keywords and phrases fade or scroll into the background throughout cutscenes. The result is a dynamic contrast that imbues individual words with tremendous power. Drenched with the cynicism and one-liners Max built his name on, if it’s not quite Film Noir, it’s something very close. The isolation, bitterness, and lust for vengeance of Noir have been mingled with socio-political turmoil and crippling poverty. Call it Favela Noir.

Unfortunately, the narrative underwhelms in almost every other aspect. It feels like the antithesis of a Seurat painting; gorgeously detailed when viewed up close, a lackluster blob when you take a step back. If any risk was taken here, it was daring to be pedestrian. Max is washed up, and just does the job he’s paid to do. His transformation from man to weapon is complete, and he doesn’t much seem to care which direction he’s pointed. At times it feels like the entire game is a joke at Max’s expense, as if he stopped mattering the moment he stopped being a cop. Somewhere in the world of Max Payne 3 there’s a hero cop saving the world from an evil multinational conglomerate. This is not his story.

Max’s story might have ended 9 years ago. In a fashion, Max Payne 3 seems to be channelling Rocky V. We want “happily ever after” or “blaze of glory” for our heroes. We don’t want to witness the aftermath of their triumph, especially if they’re unfulfilled, aimless, and depressing.

After seeing the game through to its conclusion, more Payne awaits in the multiplayer. I spent a relatively short amount of time playing around with the deathmatch, and it’s certainly a high point. It’s difficult not to draw comparisons to Uncharted 2’s multiplayer. Both are surprisingly capable systems – deep, yet not overwhelming. The Bullet Time mechanics work amazingly well against other players; if you can see anyone who is slowed, you are slowed. Since this is limited to jump-dodging the effect is usually over quick enough not to be a nuisance, but it can serve as a great way to snatch the upper hand against a better-positioned opponent.

Under any other name, Max Payne 3 would have been significantly more impressive. Given the expectations associated with this series, it’s hard not to be underwhelmed by a game that takes the safe road at every chance. Following the roller-coaster twists and turns of the previous Max Payne games, this iteration is a ride around the merry-go-round with a pretty girl. It’s enjoyable and gets your heart pumping, but at the end of the night you know she’s going back to Trevor because he has a Corvette.

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This topic contains 13 replies, has 7 voices, and was last updated by  Jett Landicho 10 months, 3 weeks ago.

Author Posts
Author Posts
May 18, 2012 at 7:52 am #10608

Adam Bash

For Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal. No longer a cop, close to washed up and addicted to pain killers, Max takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past. But as events spiral out of his control, Max Payne finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out. Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time® and Shootdodge™ effects, full integration of Natural Motion’s Euphoria® Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games.

[See the full post at: Max Payne 3]


  Quote
May 22, 2012 at 1:29 am #10677

Peter

You talked a little about the cover mechanics, and dodge shooting on the last Fall Damage, and from the trailers, and gameplay i have seen it looks like my kind of game. I Still have a few questions ;-)

well its kind of the same thoughts/questions:

In bullet time, can you strafe from side, to side and avoid bullets ?, and in dodge/jumping are you not avoiding bullets there ?

Thanks, I may pick it up next month


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May 23, 2012 at 5:08 pm #10691

Adam Bash

Peter:
In bullet time, can you strafe from side, to side and avoid bullets ?, and in dodge/jumping are you not avoiding bullets there ?


Yeah, there’s a couple options for Bullet Time. If you press the right analog stick, you’re in slowmo and can move around and target and shoot like normal. Hitting R1 will do that jump dodge thing, and though it limits your mobility I don’t remember ever really getting shot while jumpdodging.

Bullets just tend to miss you when you’re doing that.


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May 23, 2012 at 6:51 pm #10692

Peter

Adam Bash: Yeah, there’s a couple options for Bullet Time. If you press the right analog stick, you’re in slowmo and can move around and target and shoot like normal. Hitting R1 will do that jump dodge thing, and though it limits your mobility I don’t remember ever really getting shot while jumpdodging.

Bullets just tend to miss you when you’re doing that.

;-) I guess so, its just very hard to judge how it works, just by watching gameplay from this game, i looks almost like matrix, and max looks like he run between bullets when he is in bullet time !

this game is bad ass to watch.


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June 1, 2012 at 4:18 pm #10818

Art Deetu

Been hearing quite a few issues w/ getting the PC version up and running. One of them is if you get a Service Pack installation notification for Vista.. if you are running Windows 7 you have to right-click and run as Admin.


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  • This reply was modified 11 months, 3 weeks ago by  Art Deetu.
June 1, 2012 at 8:20 pm #10822

David Hughes

Art Deetu:
Been hearing quite a few issues w/ getting the PC version up and running. One of them is if you get a Service Pack installation notification for Vista.. if you are running Windows 7 you have to right-click and run as Admin.


Sounds like a VAST improvement over GTA4 :P


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June 6, 2012 at 9:53 am #10874

Art Deetu

I’ve only played GTA4 on 360 so I was never aware of the issues on the PC version though I did snag it on a Steam sale at some point. It is too bad they seem to consistently have issues on PC releases… I was really interested in picking up a RDR port but they never did it :(


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June 6, 2012 at 10:51 am #10875

David Hughes

Art Deetu: RDR port

Played it on 360 when it came out. Really remarkable, especially the dynamic weather system. Loved the setting but I don’t think I could ever replay that second act again because the story is just weirdly stupid.


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June 8, 2012 at 7:04 am #10940

Peter

Thanks for the review ;-)
I was torn when i was at the game shop last week, and i bought Prototype 2.

I liked your review, and I think its a must buy for me now !! – I never played any max payne games, so i have no idear about how they feel. So as a new Max payne player i think it would be awesome !!

I wonder if there is a good way to tell the “broken-out-of-luck-hero” ? , I loved K&L2 so this should be perfect ;-)


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June 8, 2012 at 8:36 am #10941

Peter

Trevor is the WORST!


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June 22, 2012 at 7:57 am #11129

Jim Hunter

I’ve been playing through the SP slowly, and dabbling in the MP a bit. Every time I play Max Payne 3, I walk away completely satisfied. Yes, the SP is difficult, even on normal, but I’m not overly frustrated by it at all. I’m on the second disc, so I assume we’re going down hill now… (actually, I’m working my way UP a hill).

I’ll say one thing. The ‘Taxi Driver’ moment wasn’t nearly as poignant as I had hoped it would be.


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June 29, 2012 at 11:32 am #11262

Jim Hunter

Finished Max last night. The biggest grim reveal of the game could have been handled a little bit better, but I really enjoyed the whole thing. It seems like a game that could get tired if you just played right through without taking your time. I realize at the same time it’s not going to be for everyone but hell, I really enjoyed pretty much everything.

Plus, the MP is fun.


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June 29, 2012 at 11:39 am #11264

David Hughes

If the PC version goes on sale soon I’ll give it a try but I have so many games in the rotation/backlog right now…


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June 29, 2012 at 1:45 pm #11265

Jett Landicho

Playing through it now on 360. It’s my first Max Payne experience and I’m really enjoying it. There are definitely some parts of the single player that are tough, but it’s not so much the difficulty that bothers me. I’ve found that at its worst, the checkpoints in these sections are a bit too far apart.


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