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Spec Ops: The Line – Review

Do you feel like a hero yet?

4 July 2012 by Jim Hunter

Platform | Release Date
360, PS3, PC | June 25, 2012
Developed by Yager
Published by 2K Games

The Pitch:

It’s been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world’s most opulent ruin. Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: Locate survivors and radio for Evac. What they find is a city in the grip of war. To save Dubai, they’ll have to find the man at the heart of its madness—Col. John Konrad.

You should know the name Walt Williams.

Walt Williams was the lead writer on Spec Ops: The Line; a game that judged by its gameplay alone is a very standard title. Third-person and cover based, this iteration on a franchise no one has seen in ten years really doesn’t do anything particularly special in that regard. It’s competent and not completely broken.

You run from cover to cover, popping up to gun down an army of troops with a variety of real world weapons – AK-47, SAW, FAMAS, and Desert Eagle among others. You throw different types of grenades and jump on mounted turrets when “Oh no, a bunch of enemies are coming to attack this position.” Chest high walls abound and yes, it even has Nolan North as the voice of Captain Walker, the main character. Multiplayer has loadouts, level progression, and checks all the boxes of what you’d expect to find in a title like this.

There are even the same stupid problems you’d expect from this type of game. Sometimes the geometry frustrates making the task of taking cover more difficult than it needs to be. You’ll zoom in on an enemy’s head with your Barrett M99 and watch the bullet hit an invisible wall. There are strange difficulty spikes navigating certain areas. I even once saw some texture pop-in with this Unreal Engine title. These are all quirks familiar to fans of the genre, none of which are game-breaking.

But Walt Williams has turned this otherwise typical game into something special. Not only is it rare to find a decent story in this bro-centric genre, it’s even rarer to find one that is the highlight of the experience. As a whole, the narrative completely negates the genericism of what surrounds it.

You’re part of a three man Delta Force squad dispatched to Dubai after it has been decimated by catastrophic sandstorms. The straightforward task at hand is to look for survivors and locate a missing Colonel (voiced by Bruce Boxleitner). Explaining much more than that would do the game a significant disservice but it’s worth seeing to the end. Typical “America, fuck yeah” bravado has been squelched, leaving behind a poignant story of one man’s journey to discover heroism.

While on this path, you’ll be forced to make in-the-moment decisions. Where many other games have succumed to the white and black, Spec Ops: The Line evokes Sophie’s Choice at each crossroad. There is always a negative consequence. It’s fairly heartbreaking to see both the physical and emotional changes of Walker, Lugo, and Adams. Their clothes become tattered, they bleed, and a straightforward “Kill confirmed, “ is replaced with gut wrenching rage full of uncertainty. Nolan North earns every bit of his top billing.

The biggest tragedy with Spec Ops: The Line is that it wasn’t released two years ago. Then, it would have been a hallmark title and have seen exceptional sales with plenty of accolades. Today, after a third Gears of War, after Max Payne 3 has added cover to its bullet dodging, after every title under the sun has taken the ‘safe’ third-person cover based shooter route, it’s likely Spec Ops will turn into a well-regarded commercial failure. If it wasn’t for Walt Williams and his writing team, Spec Ops: The Line would be nothing. Instead, the compelling story dives headlong into an uncomfortable territory most games don’t have the balls to touch.

Walt Williams.

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This topic contains 8 replies, has 4 voices, and was last updated by  xXJayeDuBXx 8 months, 2 weeks ago.

Author Posts
Author Posts
June 30, 2012 at 9:53 am #11281

Jim Hunter

It’s been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world’s most opulent ruin. Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: Locate survivors and radio for Evac. What they find is a city in the grip of war. To save Dubai, they’ll have to find the man at the heart of its madness—Col. John Konrad.

[See the full post at: Spec Ops: The Line]


  Quote
July 4, 2012 at 5:10 pm #11389

David Hughes

Played the first three chapters last night. The gameplay is classic Gears-inspired shootery but Yager does a couple nice things. I like that finally shooters are going back to selectable fire modes with weapons, flipping turrets around is nice, but mostly I love that enemies aren’t bullet sponges.

While it’s not super impressive technically, the art direction is strong. Dubai is a very colorful place despite the sand, so the chest-high walls at least look interesting :)

Excited to get further in the game so I can get to the really good parts!


  Quote
July 4, 2012 at 8:21 pm #11391

Jim Hunter

I didn’t want to dwell on specific mechanics in the review, but I did enjoy the fact that ammo wasn’t super plentiful. I ran out often, which forced me to pick my shots better.


  Quote
July 4, 2012 at 9:15 pm #11392

David Hughes

Jim Hunter:
I didn’t want to dwell on specific mechanics in the review, but I did enjoy the fact that ammo wasn’t super plentiful. I ran out often, which forced me to pick my shots better.


Yeah, I haven’t completely run out yet but I knew going in to be extra cautious with ammunition. With the sheer number of guns enemies use, you’re constantly guessing which gun is the best for the situation AND will get the most ammo drops. Love it!


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July 5, 2012 at 7:36 am #11394

Jim Hunter

David Hughes: Yeah, I haven’t completely run out yet but I knew going in to be extra cautious with ammunition. With the sheer number of guns enemies use, you’re constantly guessing which gun is the best for the situation AND will get the most ammo drops. Love it!


Glad you’re enjoying it. I’d be interested to hear where the story takes you.


  Quote
July 5, 2012 at 8:23 am #11395

David Hughes

Jim Hunter: Glad you’re enjoying it. I’d be interested to hear where the story takes you.

Obviously I don’t want to spoil things in this thread. I just now did the first choice and got past “The Gate”. Damn!


  Quote
July 5, 2012 at 8:47 am #11396

Jim Hunter

David Hughes: Obviously I don’t want to spoil things in this thread. I just now did the first choice and got past “The Gate”. Damn!


Yeeeep.


  Quote
September 3, 2012 at 11:47 pm #12742

Aaron Phokal

Here’s a bump to a game I recently played and really enjoyed. If you haven’t picked it up yet, you should, and it’s been on sale for $20 or $25 twice on Amazon. The Amazon digital copy comes with a Steam code, for those that interests.

Or play it on consoles. It’s a pretty short game, and you could beat it in a long weekend, so it deserves being bumped to the top of your queue. I did and haven’t regretted it. I just wish I had posted this at the start of *this* holiday weekend.

Get to it.


  Quote
September 5, 2012 at 1:35 pm #12874

xXJayeDuBXx

At some point I am going to pick this one up, I am really interested in the story aspect of the game. And I don’t mind cover based shooters too much either.


  Quote
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