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Swimming with Sharks: Polytron and Microsoft

19 July 2012 by Jim Hunter


In the highly competitive Xbox Live Arcade space, indie go-getter Polytron released their long-awaited puzzle game FEZ earlier this year. While many fell in love with its off-the-wall puzzle solving and incredible soundtrack, others – myself included – became frustrated by framerate issues, crashes, and load times. Other bugs were reported to include occasional save game corruption and complete inoperability on certain Xbox 360s.

So, as any developer would, Polytron decided to fix the game with a title update. In June, that patch was released but created some even harsher problems. This time, save games would become corrupted in the update process. Hours later, the patch was pulled down to mitigate any further damage.

Polytron decided to go timed exclusive with Microsoft, beholden to all their policies and procedures. Last night, Polytron issued a new statement saying that they were going to just re-issue the patch and be done with it. “Because microsoft (sic) would charge us tens of thousands of dollars to re-certify the game.” Phil Fish writes, “It’s a shitty numbers game to be playing for sure, but as a small independent, paying so much money for patches makes NO SENSE AT ALL.” Fish continues by explaining that the save game corruption only happened to “less-than-one” percent of the people who grabbed the patch within the hours it was available.

If the patch was available longer, would the percentage increase?

In an interview with Hookshot, Tim Schafer stated that it costs $40,000 to issue a patch. If you just go by the only available sales number for FEZ, that’s a whopping 4% before Microsoft’s cut. There’s no guarantee that they’d get through unscathed.

But the problem here is that the cost was a known quantity. Polytron decided to go timed exclusive with Microsoft, beholden to all their policies and procedures. This is the only game they’ve created and it took them five years to do so. Hindsight being what it is, Fish states, “Had FEZ been released on steam instead of XBLA, the game would have been fixed two weeks after release, at no cost to us. And if there was an issue with that patch, we could have fixed that right away too!”

If Microsoft’s own certification process was bulletproof this entire situation wouldn’t have happened. Placing a monetary barrier on issuing patches appears to be a move to discourage tons of title updates for Xbox games. This cost also means the game needs to go through certification again before the patch can be released. So, in theory, the certification process should reject anything not up to snuff. In theory.

If Microsoft’s own certification process was bulletproof this entire situation wouldn’t have happened. In its first incarnation, FEZ would have failed certification and Polytron could have taken the time to fix the most glaring problems prior to release. Instead, Microsoft let it through – bugs and all.

This isn’t the first we’ve heard about smaller developers being unhappy with how Microsoft treats the platform. Team Meat was expecting significant promotion for Super Meat Boy, but ended up getting pushed aside. N+ creators Raigan Burns and Mare Sheppard have stated that there are quality issues at play, causing the platform to be oversaturated with bad titles.

Not all developers are beholden to these exact policies though. Mojang was granted a limited number of free title updates for Minecraft, proving that the terms are negotiable. Markus Persson states they had to fight for them, but I’m willing to wager that Microsoft’s yearning for Minecraft made them more amenable to Mojang’s terms.

Where does the fault lie: on the small developer who didn’t know what they were doing, or on the giant corporation that should have caught the issues? Even with its lengthy development time, Polytron should have taken extra time to do more testing on FEZ before release. Additionally, Microsoft needs to be more welcoming to the smaller studios or at least ensure that their certification process is sound. But with Microsoft’s passive-aggressive approach in hiding Xbox Live Indie Games, something tells me they just don’t care enough to fix the problem.

NB: We’ve learned that the first patch after release is free, so Polytron hasn’t paid $40k as of yet. The text has been updated to reflect this.

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This topic contains 8 replies, has 7 voices, and was last updated by  xXJayeDuBXx 10 months ago.

Author Posts
Author Posts
July 19, 2012 at 3:07 pm #11703

Jim Hunter

In the highly competitive Xbox Live Arcade space, indie go-getter Polytron released their long-awaited puzzle game FEZ earlier this year. While many fell in love with its off-the-wall puzzle solving and incredible soundtrack, others – myself included – became frustrated by framerate issues, crashes, and load times. In June, that patch was released but created some even harsher problems. Last night, Polytron issued a new statement saying that they were going to just re-issue the patch and be done with it. Where does the fault lie: on the small developer who didn’t know what they were doing, or on the giant corporation that should have caught the issues?

[See the full post at: http://splitkick.com/swimming-with-sharks-polytron-and-microsoft/]


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July 19, 2012 at 3:18 pm #11708

xXJayeDuBXx

Stories like this get me so frustrated with the games industry. I understand releasing a game on PSN or Xbox Live because of the coverage or exposure, but it seems to me releasing a game on PC gives Indy developers more freedom to do what they want or is needed.


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July 19, 2012 at 3:58 pm #11709

Peter

First on the subject, In this case its both Polytron, and Microsofts fault. One of them should have known to test the patch more, and…the other one should as well !!

It has just become a broken system in this day and age, the system of “paying-to-submit”, as and non-US-citizen and gamer its even more obvious, in Denmark there is no netflick on the Box, and its primary use is just games.

I wonder if developers has to pay for everything ?, paying to have their game, demo, trailer, dlc, avatar stuff submitted ?
And after that, microsoft takes their cut of every item sold…

Now, I dont belive microsoft is evil ;-) byt their system is just…old


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July 19, 2012 at 4:31 pm #11712

jeremywc

I’ve stopped buying games for my 360 for a number of reasons, but Microsoft’s patch policies are a big part of it. It sucks when you buy a game for the 360 and then see the PC versions get patches weeks ahead of you.

I really wanted to buy Fez, but I decided to hold off because I’m transitioning to my PS3 for console exclusives and my PC for everything else. I hope Polytron will be able to get Fez on Steam or PSN some day and that make enough money to make another game where they can put this experience to good use.


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July 19, 2012 at 5:54 pm #11714

David Hughes

I’ve known for a long time that patches take a long time to go through cert on XBLA but I had no idea until this story blew up that devs had to pay Microsoft to patch games.

What a weird policy. Almost as bad as Nintendo’s eShop royalty scale.


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July 19, 2012 at 6:34 pm #11715

Fatake

Hellbender:
I’ve stopped buying games for my 360 for a number of reasons, but Microsoft’s patch policies are a big part of it. It sucks when you buy a game for the 360 and then see the PC versions get patches weeks ahead of you.

I really wanted to buy Fez, but I decided to hold off because I’m transitioning to my PS3 for console exclusives and my PC for everything else. I hope Polytron will be able to get Fez on Steam or PSN some day and that make enough money to make another game where they can put this experience to good use.

There are problems on Steam as well, especially with older games such as STALKER and Fallout 3 specifically. Not being updated to run Windows 7 and many other issues, I recently bought it on Steam during the sale and I cannot change the language, so everything is in French, stuff like that. For those, I\’d say get the xbox version to avoid the hassle, but you\’re right, indie game devs almost always support their game if they can, so I almost always buy indie games on pc.


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July 19, 2012 at 7:45 pm #11716

Adam Bash

Fatake: There are problems on Steam as well, especially with older games such as STALKER and Fallout 3 specifically. Not being updated to run Windows 7 and many other issues, I recently bought it on Steam during the sale and I cannot change the language, so everything is in French, stuff like that. For those, I’d say get the xbox version to avoid the hassle, but you’re right, indie game devs almost always support their game if they can, so I almost always buy indie games on pc.


None of the games in the S.T.A.L.K.E.R. series have seen release anywhere but on PC, so you’re up a creek if you want that on a console.


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July 19, 2012 at 7:55 pm #11717

David Hughes

Plus, everyone knows that STALKER has a *highly* recommended “Complete” Mod.

*HIGHLY*


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July 21, 2012 at 12:55 pm #11758

xXJayeDuBXx

David Hughes:
Plus, everyone knows that STALKER has a *highly* recommended “Complete” Mod.

*HIGHLY*

Why yes it does. Really, it’s the only way to play STALKER.


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