Since launching just over two years ago, Splitkick has attempted to cover every type of game we could. From AAA to the smallest indie, if something piqued our collective interest, we’d cover it. It has worked to a degree, but there’s always been something missing.
Xbox Live Arcade showed us all that small titles in a downloadable space were something important, but for some reason they were only important if you were big enough and got part of Microsoft’s publishing system. When developers couldn’t get their smaller games on XBLA, they went to the PC or were hidden away on XBLIG. Good news for PC gamers, not so great news for the console space. For quite some time now, we’ve had some honestly intriguing games on PC. Papers, Please and Don’t Starve to name some of the more well known, but then there are smaller gems like The Stanley Parable and To The Moon.
What got me personally interested in the next generation of consoles was how Sony was coming right out and saying that they’re going to be paying a ton of attention to this space. With the announcement of their upcoming PlayStation 4, they placed importance upon small games right along side their big name titles. Sony didn’t make them play second fiddle.
These downloadable games are important. Sony knows it. We know it. The next generation will not be defined by Call of Duty or even Watch_Dogs, but by Secret Ponchos and Wasteland Kings.
So, through a lot of behind-the-curtain discussion, Splitkick will be shifting our writing focus to what we’re calling “specialty” games. This will be anything that falls outside the standard focus of gaming media. Downloadable titles by small teams, B- and C-class retail releases, and of course, designer board games. Save a few upcoming articles, our writing simply won’t be focused on what everyone else is focused on.
Thank you all for being part of our journey. We’re looking forward to the next chapter.
Artwork courtesy of Depthcore.