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The Witcher 2: Assassins of Kings Enhanced Edition – Review

18 May 2012 by David Hughes

Platform | Release Date
PC, 360 | April 17, 2012
Developed by CD Projekt
Published by WB Games

The Pitch:

The Witcher 2: Assassins Of Kings is a single player Role Playing Game (RPG), and sequel to the critically acclaimed 2007 PC game, The Witcher. Based on the short stories and novels of Polish author Andrzej Sapkowski, Assassins Of Kings continues the adventures of the Medieval monster hunter for hire, Geralt of Rivia. It is also the first game in The Witcher franchise to be released on Xbox 360. Game features include: hack n’ slash and magical combat, a mature storyline, game development based on choices made during mission play and dialog chains, weapons variety, and graphics quality and control functionality on par with the PC release.

In addition, the Enhanced Edition of The Witcher 2: Assassins Of Kings contains a variety of bonus items.

Much like a mystery novel, The Witcher 2: Assassins of Kings – Enhanced Edition front-loads the dead bodies. It opens with an absolutely gorgeous pre-rendered cutscene depicting the assassination of King Demavend. One dead body. Within two hours another king dies. Two dead bodies. You know who did it. Except you can’t remember his name. And nearly everyone else thinks it was you.

Ostensibly, the search for the game’s titular assassin of kings – and thus the material to clear Geralt’s name – is the driving force behind the narrative, but that simplifies so much about the story. The death of two kings has sparked a war as everyone fights over the scraps. One heirless realm is rising up against the monarchical structure altogether. Geralt has a role to play in these events but his gradual recovery from amnesia continually puts the events in a new context, forcing tough questions on the player who controls him. Who is really a friend? Who is really an enemy? By the time Geralt gets his final confrontation with the kingslayer that line has muddied to the point that players must take a leap of faith, choosing which person to believe, which to save, and which to punish.

The prologue neatly establishes Geralt’s primary love interest. The circumstances of Chapter 1 have the player brokering an alliance of necessity between an elven terrorist and the spymaster who’s spent his life trying to kill him. All the characters you meet are flawed, existing on a moral compass between racist pseudo-dictator to prostitute-loving but noble bard – and everything in between. You spend most of your time alone, joined on occasion by allies and reluctant enemies; a party RPG this is not, yet I feel like I know all of the major players far deeper than RPGs where you spend 30 hours with the same group.

They feel human, with motivations and history you never completely understand. Characters, like real people, are frequently more than what they initially seem. Someone I’d initially dismissed as little more than a lesbian prostitute successfully ambushes two sorceresses and reveals herself to be an enormously powerful sorceress in the service of the Empire – the one political entity everyone hates. Depending on which path you take, however, you can run into her again and learn about her motivations. In my playthrough, Geralt *ahem* learned about more than that.

The uneasy situation in Chapter 1 only gets more tenuous and the breaking point hours later is a masterfully constructed climax. Pick your side and the next ten or more hours of the game will be drastically different. There are some content overlaps but, if The Witcher 2 sinks its hooks in you, it rewards a second playthrough far more than any other contemporary RPG. Some of the twists towards the end of Chapter 2 had me staring at my TV, jaw agape, for minutes before resuming play. My favorite quest in the entire game is one CD Projekt RED added for the Enhanced Edition in Chapter 3 and it falls right before a series of excruciating choices that greatly affect the ending you will receive.

That ending. Many story-driven games unravel at the end but Geralt’s tale resolves quite well, with the final chapter recapturing the magic of my first playthrough last year. A couple important characters get surprisingly brief stage exits but it didn’t hurt my enjoyment of the last play session. The ending leaves open a story arc for a potential third game while tying a bow on nearly every open plotline or question. Staying through to the end of the credits is also recommended.

The Witcher 2 retains much of what made the previous game’s combat feel unique while simultaneously streamlining it. The broad strokes are here: potions must be taken before combat, battles may require laying traps, alchemy ingredients are various but exist as the source for a small number of elementals. On Normal, crafting is necessary early on; on Hard or Dark modes, potions, traps and bombs take much greater importance. At any difficulty level, however, on or two mistakes – even in fights that last five minutes or more – spells death for Geralt.

CD Projekt RED has spent much of the past year rebalancing and improving the game but a glaring problem remains: for all of the combat mechanics, the hardest fights in the game typically don’t allow for any preparation. They come right after a cutscene or conversation. Worse, the scene is often unskippable, making the frequent reloads a real pain. After the first few hours I never used traps or bombs and found I could power through the game using merely potions and blade oils – when there was time to prepare. If the other crafting systems aren’t necessary, then why are they present? If a third game is made, something I dearly hope happens, I hope CD Projekt RED takes a hard look at where further streamlining could occur.

Some of the game’s difficulty spikes would feel fairer if the developers allowed for some preparation but only a few controller-throwing spots pop up. Several quests fail to provide sufficient in-game documentation, so expect to spend some time with a walkthrough or wiki to get through certain parts. Even with that wiki time, however, I still don’t understand how certain quests failed either mid-progress or before I’d even started them.

The presentation on XBox 360 takes some getting used to after playing on a rather nice gaming PC but I’m impressed with the retained fidelity – particularly the sheer amount of detail in the game’s environments. Also helping with immersion is the game’s excellent sound design. Chapter 1 sees frequent forays into a forest, during which my wife swore there were birds flying inside our house. The heart-wrenching orchestral soundtrack is put to good use both as background music and to punctuate key story developments.

Though a single playthrough clocks in at around 25 hours, I’ve spent close to 50 hours between this 360 release and two half-finished playthroughs on PC. I’m so happy that I’ve finally seen the end of the game and know how many threads resolve, but I wonder what would have happened with different choices. My ending satisfied me but a short epilogue sets the stage for a new adventure, something I eagerly await. For all its remaining rough edges, it’s a must-play for fans of story-driven Western RPGs.

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This topic contains 9 replies, has 3 voices, and was last updated by  David Hughes 11 months, 4 weeks ago.

Author Posts
Author Posts
April 29, 2012 at 10:31 am #10617

David Hughes

The Witcher 2: Assassins Of Kings is a single player Role Playing Game (RPG), and sequel to the critically acclaimed 2007 PC game, The Witcher. Based on the short stories and novels of Polish author Andrzej Sapkowski, Assassins Of Kings continues the adventures of the Medieval monster hunter for hire, Geralt of Rivia.

[See the full post at: The Witcher 2: Assassins of Kings Enhanced Edition - Review]


  Quote
April 29, 2012 at 10:31 am #10137

David Hughes

The Witcher 2: Assassins Of Kings is a single player Role Playing Game (RPG), and sequel to the critically acclaimed 2007 PC game, The Witcher. Based on the short stories and novels of Polish author Andrzej Sapkowski, Assassins Of Kings continues the adventures of the Medieval monster hunter for hire, Geralt of Rivia.

[See the full post at: The Witcher 2: Assassins of Kings Enhanced Edition - Open Review]


  Quote
April 30, 2012 at 3:44 pm #10213

David Hughes

If you missed this last year or don’t have a suitable PC, this is the time to play it. I absolutely ADORE this game despite not (yet) finishing it.

Not sure if your PC fits the bill? My “unofficial” recommended specs would be:
-Reasonably modern dual-core CPU (Core i3 or higher, Phenom II or higher
-Low/Mid Graphics Card (Radeon 5770/GTX 550 or better)

If you don’t have those, you’re best sticking with the 360 version but IF YOU DO get the PC version. I’ve benched this on a bunch of different machines and anything at or above those specs is mind-blowing. Battlefield 3 might be more photo-realistic but this is a much prettier game, IMO.


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April 30, 2012 at 3:44 pm #10214

David Hughes

Those of you who are playing it, what do YOU think so far?


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May 1, 2012 at 11:50 am #10231

Art Deetu

If you’ve gotten to the part where you start arm wrestling, did you do it with a mouse on the PC? I found it impossible for some reason– it just wasn’t “working”. I ended up using a 360 controller on PC and was much more successful.


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May 1, 2012 at 12:55 pm #10236

David Hughes

I’ve skipped the stupid arm wrestling altogether this time. When I played last year, it was with a controller though and still found it frustrating.


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May 20, 2012 at 6:59 pm #10653

xXJayeDuBXx

I personally wasn’t wowed by the game like so many seemed to have been when it released, but I did enjoy Witcher 2 quite a bit.

I tried really hard to play the first game multiple times, but I could not stand the combat and camera, both of which are much better in the second game. I also liked being able to play with a gamepad!


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May 20, 2012 at 7:37 pm #10654

David Hughes

xXJayeDuBXx: I could not stand the combat

Combat in Witcher 1 is the worst. The transition from first to second game is my favorite example of good streamlining.


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May 26, 2012 at 12:50 pm #10715

xXJayeDuBXx

Initially I didn’t like the combat in Witcher 2 either, even with using a gamepad it felt unresponsive and I had difficulty getting used to the timing. But that wasn’t nothing a few patches couldn’t solve and combat turned out to be quite enjoyable.


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May 26, 2012 at 7:59 pm #10716

David Hughes

xXJayeDuBXx: I had difficulty getting used to the timing.

Attacking felt fine to me but, after playing Kingdoms of Amalur: Reckoning, dodging is very slow. The key is hammering the dodge button so that Geralt dodges as soon as the current animation is finished.


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