Assassin’s Creed III

This topic contains 3 replies, has 3 voices, and was last updated by  Aaron Phokal 3 months, 1 week ago.

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November 3, 2012 at 11:17 am #14605

Aaron Phokal

The American Colonies, 1775. It’s a time of civil unrest and political upheaval in the Americas. As a Native American Assassin fights to protect his land and his people he will ignite the flames of a young nation’s revolution. In Assassin’s Creed® III, eliminate your enemies with an array of new weapons including guns, bows, tomahawks, and trusty hidden blades. The game has been in development for over 3 years and features the new Ubisoft-AnvilNext engine, a stunning technology that will revolutionize gaming with powerful graphics, lifelike animations, immersive combat, and advanced physics. With an all new setting, assassin and engine, Assassin’s Creed® III takes you back to the American Revolutionary War, but not the one you’ve read about in history books.

[See the full post at: http://splitkick.com/assassins-creed-iii/]


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February 12, 2013 at 5:19 pm #19702

Martin Perry

I played up until I took control of Conner, and then not much more. It seems like since the first two AC2 games, they’ve stopped delivering really exciting, interesting assassinations and just gone for more cutscenes… and more cutscenes.


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February 12, 2013 at 7:24 pm #19706

JJ

Having never played much of any previous AC game (I played a few hours of AC2 but the world felt bland and boring), I absolutely loved AC3. Maybe it was the colonial setting, or the wilderness (which is amazing). I guess having no context for the other games and things people might have liked, the flaws mentioned in AC3 didn’t bother me. The only reason I haven’t finished it was something else distracting me. But it’s on my backlog to finish this year. After Mass Effect 3. And Ni No Kuni. And FFXIII-2.


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February 13, 2013 at 2:50 pm #19832

Aaron Phokal

My review was stretched a bit long, so I couldn’t fit everything in, but yes, the Wilderness is really amazing. And I didn’t even realize that until near the very end of the game because no missions took place out there. There was very little to do, besides collecting eagle feathers, and eventually finding a couple of quest givers. The Map Design is some of the best, but just running somewhere and finding a treasure chest isn’t enough. I didn’t even know there were quest givers because I didn’t stumble upon them running between mission markers.

I also liked the setting of AC3. Going after Italians never made sense until you get to the end of AC2, at which point, it makes *total* sense. But as Martin mentions, the Assassinations themselves aren’t very interesting. The paths/tracks are pretty straight forward, and the 100% sync information basically tells you what you need to do. Not much experimentation or room for failure. Half the fun in AC1 was when things went wrong, and you had to recover from it.

Ugh, so many complaints. But, it’s not bad (like, I hear Aliens: Colonial Marines is). It’s just a poorer product than any of the previous entries, pretty much across the board.

If you want me to tell you why AC2 is in Italy, I can probably make that plot interesting. Though, the reveal as the clues come together was also pretty dang cool.


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