This topic has 5 voices, contains 10 replies, and was last updated by
David Hughes 87 days ago.
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| February 19, 2012 at 11:11 pm #8689 | |
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Adam Bash |
It’s a bite-sized episode of Fall Damage this week as Adam, Dan, and Niki talk about their simultaneous dire weeks of minimal gaming. We talk a little about Skyrim, a little about SCP-087, a teensy spoiler-free bit about Mass Effect 3, the addictive properties of cotton candy, and cybernetic detachable penile augments. [See the full post at: Fall Damage: 115 - The Slow Chipmunk Show] Adam BashQuote
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| February 21, 2012 at 12:39 am #8725 | |
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Mason Worrell |
Gunna try out SCP-### thingy sometime tomorrow. I despised those damn Mako missions, and only mildly disliked the planet-scanning, ESPECIALLY after they patched in a faster mining thingy. ME2′s gameplay is alright, I have fun playing through the missions, but I also way overthink it and try to go all Dragon-Age 1 on it and basically pause-and-play through it, so maybe I’m creating more fun rather than just being annoyed at it being somewhat bland and thus not trying ~shrug~. But then, I have to find the fun in it, because I’m on like my third playthrough, soo… ~shrug~. EDIT: Hmm, darnit. I really need to start listening to the full podcast before commenting on the shows, as I keep needing to add extra comments, luckily this time i got done before the edit went away… I’d go for a cybernetic rocketdog attachment on each shoulder…for sheer absurdity factor. And because someone had to say it. It isn’t as if I relish being the one who had to bring it back up, Dan. Mason WorrellQuote
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| February 21, 2012 at 1:37 am #8727 | |
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Jack |
I also played the Mass effect 3 demo this week. I thought it was pretty good but I didn’t understand some of what was going on as I haven’t played the ME2 DLC. I felt that the combat was pretty meh, just like the previous games. The combat isn’t really the focus of the Mass Effect series, but it would be nice for it to feel worthwhile. I actually really enjoyed running around in the Mako in ME, it was much more interesting than the boring planet scanning in ME2. I chose to continue with the demo, playing the later game stuff. It was fun and it was cool to see some characters returning from the first game. JackQuote
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| February 21, 2012 at 7:27 am #8729 | |
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Jim Hunter |
Tried out SCP thing. It was dumb. I played with headphones. Perhaps a bit of the immersion was lost due to the fact that the game wouldn’t hide my mouse pointer and nothing happened till the end. Jim HunterQuote
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| February 21, 2012 at 10:03 am #8731 | |
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Adam Bash |
In a surprise turn-of-events, Jim dislikes something! Adam BashQuote
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| February 21, 2012 at 10:28 am #8732 | |
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Jim Hunter |
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| February 21, 2012 at 11:25 am #8737 | |
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David Hughes |
BioWare is not a shooter developer. The actual shooting in ME2 is much better than ME1, but the level design was horrible, especially when they resort to throwing shit-tons of enemies at you towards the end. Being an RPG but not survival horror, I thought the first-game’s lack of ammo was actually much better than ME2. It would have made it much easier to experiment with all of the really cool heavy weapons in ME2 without feeling like I needed to hoard power cells for a boss fight. I didn’t particularly care for the Mako, but I abhorred the planet-scanning since I played right at launch when it was super-slow. I actually kind of liked the hover tank they released as throw-away DLC – wish it was in the proper game. I wish there were more planets that had a payoff where you could land and explore a little ruin or something rather than simply mining them all. On the cybernetic implant thing, I’d have Luke Skywalker hands to replace the shitty carpal-tunnel prone hands I have right now so I could type (and game) as much as I want in comfort. David HughesQuote
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| February 21, 2012 at 5:04 pm #8743 | |
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Mason Worrell |
Oh yeah, don’t worry, I totally know what that was like. I played it the day it released (Amazon pre-order release-day delivery). I still much more hated the Mako stuff. And I totally agree on the issue being less in the mechanics of the shooting/running/etc, and all the blame for the boredom coming from the level design and enemy placement. Mason WorrellQuote
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| February 21, 2012 at 5:14 pm #8746 | |
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David Hughes |
Did you ever try to hover tank provided through the Cerberus Network? The mission pack itself was really bland, but I wish BioWare had put that in the main game, because it was pretty cool. It solves all of the Mako’s problems with janky controls by simply bouncing over the landscape. David HughesQuote
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| February 21, 2012 at 5:37 pm #8747 | |
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Mason Worrell |
Yeah, I did. Didn’t like that one too much either, though MUCH better than the Mako. But then, I thought that entire mission was all kinds of annoying and bland (In spite of the cool visuals and concepts), with the worst end encounter they could have come up with. But if they had been able to include that hovertank into the main game, and been able to think through some levels for more than half a month, I’m sure that it would have been pretty good. The actual mechanics of it were fine, unlike the Mako. I’ll admit, part of the issue I had with that Overlord DLC was that between the release of ME2 and the time I played that DLC I had taken two level design courses, one on Source and one in the UDK (Unreal Engine), so I saw the shortcuts they had taken a whole lot easier. Playing through the rest of the game again now, it’s less apparent, but still there…just done smarter. (As would be expected) EDIT: Thinking about it now, I think you may have been referring to the Firewalker DLC stuff rather than Overlord. It was alright, though again bland. Mason WorrellQuote
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| February 21, 2012 at 6:20 pm #8749 | |
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David Hughes |
It’s been so long, but pretty sure it was the Firewalker DLC. David HughesQuote
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