Kickstart Guide to Skyrim Mods

This topic contains 12 replies, has 4 voices, and was last updated by  David Hughes 2 months, 2 weeks ago.

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December 28, 2012 at 6:24 pm #16965

David Hughes

Winter is coming. It’s the motto of House Stark but it’s also the excuse I gave myself to dive back into The Elder Scrolls V: Skyrim. I sunk just under 200 hours into the game back in 2011, most of it when the mod scene was just starting to take off. The following is an in-depth guide to mods for Skyrim, building out and enhancing the experience, and goes past hitting the subscribe button on Steam Workshop.

[See the full post at: http://splitkick.com/kickstart-guide-to-skyrim-mods/]


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December 30, 2012 at 8:07 am #17004

Kurt

A very comprehensive list I’ve been toying with firing up this game again and your list just makes me want to more. Have you looked at the Deadly dragons mod its something I really enjoyed.


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December 30, 2012 at 8:58 am #17005

David Hughes

Kurt: Have you looked at the Deadly dragons mod its something I really enjoyed.

It’s on my backlist of things to try, but Dragons Diversified is pretty cool. I want to get deeper into a playthrough with that before switching it up :)

I’ll probably do some smaller posts later on to cover mods not in here (as big as this is!), as well as focusing on specific things like player housing that I just haven’t touched yet.


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December 30, 2012 at 11:13 am #17008

David Hughes

Also, if you want to see some truly awesome pictures using a lot of the same mods I use here, check out my wife’s Flickr album (shameless plug):

http://www.flickr.com/photos/morrighan007/sets/72157632162829889/


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January 5, 2013 at 6:42 pm #17206

Mason Worrell

Kurt:
A very comprehensive list I’ve been toying with firing up this game again and your list just makes me want to more.Have you looked at the Deadly dragons mod its something I really enjoyed.

Deadly Dragons is one of the mods on the “Alternative” list that weren’t put into the guide due to an attempt at some form of brevity… there’s so many options, and so many mods out there that if we tried to list all the alternatives, it would have double or tripled the size of this already massive post.
The intent as I understand it is to put together alternative lists with this as the basis for teaching how to install the mods, and have those lists be more focused in what they cover.
I was originally going to do the alternatives here in the comments, but I think it’d work better the other way, so I’ll again supply the source, and let an actual writer do the writing :p (I can’t write for shit).

David, those are some rather impressive images. If she wants to get some more views, might I recommend setting up a Nexus account, and posting the images there, then submitting them to Gopher to showcase at the end of one of his Skyrim Mod Sanctuary vids? Alternatively, you could do the same, and use her images as kind of intros and outros to your LP series, so the beginning and endings aren’t as harsh. ~shrug~ just some ideas.


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January 5, 2013 at 6:51 pm #17208

David Hughes

Mason,

She’s been getting some love from the Dead End Thrills groupies on Flickr and I’m starting to build a folder of my own shots as well but I haven’t shared them. I’ll relay the kind words :)

As far as future posts go, it really depends on time but yeah, you nailed it.


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February 16, 2013 at 11:31 pm #20140

David Hughes

I just spent quite a bit of time updating and reorganizing this. Hope it makes it easier to use.


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February 17, 2013 at 2:16 pm #20212

Chris

Will these mods, installed in this order, be compatible with the current release of Skyrim (all DLC included)? ie. is this guide up to date and will give you a stable version of Skyrim including all these mods?

If yes, then thank you for this amazing guide! Exactly what I was looking for and going to save me possibly days of research.


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February 17, 2013 at 5:57 pm #20236

David Hughes

Chris: Will these mods, installed in this order, be compatible with the current release of Skyrim (all DLC included)? ie. is this guide up to date and will give you a stable version of Skyrim including all these mods?

It is up to date. Pretty much all of these have been updated for Dawnguard (and Hearthfire) but Dragonborn is really hit and miss with support, being so new.

Sometimes it requires paying attention to which version you download. If you’re starting a new playthrough, I’d clean the masters (including DLC) with TES5Edit but be careful adding gameplay modifiers.

If you have questions about particular mods, link them and I can help :) BOSS will also typically flag incompatibility (or missing compatibility patches). It’s a great tool. I run it every time I switch mods around just in case I overlooked something.


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  • This reply was modified 3 months ago by  David Hughes. Reason: clarified some things
February 17, 2013 at 11:55 pm #20302

Mason Worrell

Chris:
Will these mods, installed in this order, be compatible with the current release of Skyrim (all DLC included)? ie. is this guide up to date and will give you a stable version of Skyrim including all these mods?

If yes, then thank you for this amazing guide! Exactly what I was looking for and going to save me possibly days of research.

As David mentioned, Dragonborn support is hit-and-miss at the moment, as Bethesda has not (to my knowledge) released the Scripts for Dragonborn. They’re in the file structure, but the mod tools aren’t able to use them until Bethesda releases ‘em (to oversimplify things).

Most of this mod list is up-to-date, though there are a few things that are no longer necessary, or aren’t as highly recommended as they once were…but it all depends on the mods you’re planning on using. You can use this guide and won’t have any problems, s’long as you make certain to use BOSS, follow every note it mentions, and rebuild the bashed patch, and most things will work themselves out.
Feel free to add me on Steam (Matoyak is my name) if you have any questions.

Hey David, due to the SkyRE Reproccer compatibility patches are no longer required for most mods when using SkyRE. The Reproccer patches all weapons, armors, some scripts, and a good few other things. Also, I saw a line in here about using the BSA .ini edit to get the Bethesda HD DLC textures working (I think it was at the end of the guide), and that is no longer required as well.


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February 18, 2013 at 6:41 am #20373

David Hughes

Mason Worrell: Hey David, due to the SkyRE Reproccer compatibility patches are no longer required for most mods when using SkyRE.

Unless, like me, you’re using the “no Dawnguard” version of skyRE.

I thought I had deleted all mention of the .bsa .ini stuff, but it’s possible something slipped through. I’ll go back through and make some more edits if I get the chance. The last update was primarily focused on adding a table of contents and reorganizing the structure.


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February 20, 2013 at 9:34 am #20646

David Hughes

Made an update to the City and Housing page, as well as the Character Generation page.


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March 6, 2013 at 6:15 pm #22102

David Hughes

Merged the ENB guide into the master guide. I also added Requiem to the Gameplay Overhauls page. Now that’s an interesting-looking mod!


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