Kingdoms of Amalur: Reckoning Impressions

This topic has 1 voice, contains 0 replies, and was last updated by  David Hughes 87 days ago.

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February 21, 2012 at 11:12 am #8735

David Hughes

I was really worried when I played the demo for Kingdoms of Amalur: Reckoning that there was quite literally no penalty for death. I’d heard it compared to the Fable series quite often, but surely they wouldn’t make the mistake of removing failure? The combat system is far deeper than the Fable series and death is possible. Unfortunately, a deep and responsive RPG combat experience is not enough to carry the experience.

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