This topic contains 4 replies, has 4 voices, and was last updated by
David Hughes 2 months, 3 weeks ago.
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| February 22, 2013 at 8:25 am #20911 | |
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Jim Hunter |
A good portion of the Splitkick crew was attached to their computers Wednesday night, watching the livestream of Sony’s press conference announcing the Playstation 4. Naturally, with anything as important as the launch of a brand-new gaming platform, we’re going to have thoughts – and varied ones. [See the full post at: http://splitkick.com/playstation-4-the-sk-view/] Jim HunterQuote
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| February 22, 2013 at 7:10 pm #20972 | |
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Mason Worrell |
Jim – As a guy who is looking to potentially go into the industry indie-first, I have to agree that Sony’s focus on this is very interesting. David – Not to mention the increased number of actors and AI packages those actors can use, as well as the increased threshold of scripts that can be running at one time. Jett – The philosophy shift is the most hopeful part, and probably the most important aspect of, this new console. Daniel – The sharing functionality is interesting, and while I doubt I’ll ever actually use it myself, it will be interesting to see what other people do with it. Can’t remember if they said anything about streaming gameplay, which could also be interesting for those into that sort of thing. (but I don’t really care about that, as I uh…I don’t like watching people stream games. Give me a nice edited LP, not a stream where the player is distracted by the audience. But that’s just me.) Martin – I feel the same way. Microsoft needs to come out swinging, and they need to give the console a personality, and they need to hit the networking features hard. We know they won’t be able to pull the exclusives or Indies that Sony can, so to make up for that they need to really impress with everything else. Sony doubled-down on the “core” gamer…dunno if Microsoft will be able to do the same, and I kind of feel like Microsoft might double-down on the casuals with Kinect being a major focus again. Hope not, but maybe they see an opening with WiiU not doing as well, and not being nearly so casual-focused. So yeah, I think Sony pulled off something I wasn’t expecting them to do at all: manage to take a hard look at itself and admit it screwed up, then fix it, and come out with every bullet point needed to get a gamer salivating. They hit every mark that could cause good buzz, and there wasn’t even a single catastrophe (a thing we’d gotten used to at Sony Pressers.) Dunno, wasn’t expecting to see Sony of all people kicking it, but they managed. Are there vague things we know little about? Yes. Are there tons of things that could go wrong? Yes. Could they hamstring themselves in the future? Oh hell yes. But where they stand now is no longer as the guys who have to prove their worth, they’ve shifted that to Microsoft, and that’s all this event ever needed to do for them. Mason WorrellQuote
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| February 22, 2013 at 11:46 pm #21014 | |
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David Hughes |
Thanks for pointing that one out! David HughesQuote
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| February 24, 2013 at 4:06 pm #21151 | |
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robleroy |
maybe you should read this link first before judging and comparing the ps4 with wathever pc. But don’t worry your not the first pc builder who sees himself as a computer engineer. http://www.bradfordtaylor.com/insert-blank-press-start/ps4-vs-the-great-discord/ robleroyQuote
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| February 24, 2013 at 7:09 pm #21173 | |
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David Hughes |
Thanks for sharing! I didn’t want to go too inside baseball on the tech specs, because AMD’s APUs have A.) never been paired with GDDR5 before B.) never had this kind of GPU and C.) HSA is brand-spanking new. For all of the “PS4 is a PC” commentary, this is a rather unique chip compared to existing solutions on the market. Given sufficient optimization for the target chip, PS4 games will be quite competitive with many PC setups. I agree with the author that the PC Gamer article was pretty atrocious. David HughesQuote
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