This topic contains 7 replies, has 3 voices, and was last updated by
David Hughes 3 months ago.
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| March 4, 2013 at 8:23 am #21894 | |
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David Hughes |
A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains…a massive Pit, built by the ancient Suul’ka.If ‘The Pit’ really exists, there might be something left. Something that will give your doctors a fighting chance at the cure. All you know for sure is that every expedition into those mountains has failed to return… And nothing sows death like the Suul’ka. [See the full post at: http://splitkick.com/sword-of-the-stars-the-pit/] David HughesQuote
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| March 4, 2013 at 10:15 pm #21946 | |
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David Hughes |
I’m digging this one so far. It’s basically the aesthetic of FTL but made into an actual dungeon-crawler/roguelike. I need a few more runs before I can properly review it, but feel free to ask any questions David HughesQuote
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| March 5, 2013 at 7:36 am #21977 | |
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Jim Hunter |
Runs? What do you mean runs? I thought it was an ARPG like Diablo. Jim HunterQuote
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| March 5, 2013 at 11:10 am #22001 | |
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David Hughes |
It is top-down and definitely has an ARPG vibe, but the combat is turn-based. Enemies can only move when you move. Moreover, the only way to play is with an XCOM “Ironman” style autosave, which enforces permadeath. On Normal, I (currently) last about an hour or so before the game stomps on me and I have to start over. The game collects a ton of stats, and it’s all about “oh, THIS time I got this far, and killed this many foes, etc.” David HughesQuote
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| March 15, 2013 at 1:26 pm #22748 | |
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Jerrome |
A little confused with some wording here \”There are consoles which, when accessed and decrypted, provide crafting recipes…\”, you later seem to contradict and say \”…there is no visual language to hint at what recipes might work\”. Do the consoles provide hints to recipes or is it all trial and error? JerromeQuote
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| March 15, 2013 at 5:05 pm #22773 | |
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David Hughes |
Console messages, when decrypted, either give flavor text/world background stories or they give recipes. At least in the hours I played, the recipes I got were quite vague, analogous to: “mmm, cake is yummy (garbled) eggs (garbled) flour (garbled garbled) sugar.” You can discover recipes by pure trial and error, but despite flavor text in each item’s description, it’s really hard to discern what possible combinations will work. I would have liked to see color coding for, say, weapon parts, armor parts, medical parts, and genetic upgrade things. David HughesQuote
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| March 19, 2013 at 11:30 am #22991 | |
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Daniel |
” Worse, while the game saves successful recipes, it does not prevent you from retrying failed recipes.” To be honest, that is exactly what i like about it. (well, not the only thing of course). A little hint: You can further decrypt those messages, if you got them decrypted 100% it automatically saves the recipe for you, that was stored inside it, if you find it earlier by the hints in the partially decrypted message – better for you. Sounds like anohter nice feature to me DanielQuote
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| March 19, 2013 at 12:31 pm #22994 | |
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David Hughes |
Cool – I didn’t know that! David HughesQuote
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