This topic contains 14 replies, has 5 voices, and was last updated by
Aaron Phokal 3 months, 1 week ago.
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| February 4, 2013 at 9:17 am #18819 | |
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Jett Landicho |
Mat returns from a press-only Metal Gear Rising: Revengeance event and shares his stories of slicing, dicing, and dying repeatedly. Jason and Jett talk way too much about who they think are top-tier Skylanders. The Bosscast also open up their hearts to talk about the role of emotional response in video games. [See the full post at: http://splitkick.com/the-recurring-bosscast-008-hawk-and-awe/] Jett LandichoQuote
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| February 4, 2013 at 1:02 pm #18828 | |
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Jett Landicho |
Just came back from a trip to buy Fire Emblem: Awakening on my lunch break, only to realize it’s sold out EVERYWHERE. All the major retailers around here are sold out, and Amazon.ca has one copy left from a third party for $70. After making some phone calls, I was able to talk a local retailer into holding one from their online store for me to pick up after work, which I’m totally thankful for, but I never expected the demand to be this high. What’s going on? Jett LandichoQuote
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| February 4, 2013 at 1:14 pm #18830 | |
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Jett Landicho |
I posted too soon. Here’s my answer: http://www.joystiq.com/2013/02/04/report-fire-emblem-awakening-retail-shipments-delayed/ Jett LandichoQuote
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| February 4, 2013 at 2:27 pm #18831 | |
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Mat Langford |
Jason was close…as of the release of this Bosscast, the Blackhawks are still ‘technically’ undefeated (a couple of shootout losses). Way to go Jason, haha. Mat LangfordQuote
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| February 4, 2013 at 4:22 pm #18837 | |
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Jason |
I thought if that yesterday!! I think I just needed to be more specific in my declaration. And Jett, if you can’t get that copy for some reason, I’d recommend picking it up on the eShop. If you have enough space that is: I had to buy a new memory card to fit all my data together. JasonQuote
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| February 5, 2013 at 2:27 pm #18880 | |
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Jett Landicho |
Ended up getting a physical copy last night. I ‘only’ had to drive 45 minutes across town to get it. Well worth the drive so far Jett LandichoQuote
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| February 5, 2013 at 11:49 pm #18924 | |
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Jason |
It’s totally worth the drive. You won’t be disappointed at all. JasonQuote
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| February 6, 2013 at 5:30 pm #18966 | |
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Jim Hunter |
I really want to get Drobot leveled up now… My kids love swapping Skylanders all over the place, so no single Skylander was particularly powerful. Jim HunterQuote
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| February 7, 2013 at 11:22 am #19143 | |
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Jett Landicho |
I was kind of down on Giants for the general lack of good innovation, but I love the idea behind Swap Force. Can’t wait for that one now. Jett LandichoQuote
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| February 7, 2013 at 12:00 pm #19146 | |
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Jim Hunter |
I’ve got 19 Skylanders right now, and I just want more and more and more and… I don’t have Gil Grunt. Jim HunterQuote
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| February 8, 2013 at 4:44 pm #19277 | |
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Ben Daniels |
So many Skylanders! Jett, when can we start a SSFIVAE training regiment? Ben DanielsQuote
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| February 10, 2013 at 6:35 pm #19479 | |
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Jett Landicho |
@Jim – How did you miss Gill Grunt? Isn’t he one of the default Skylanders from the first game? I thought he was Godlike in the first game with the hose attack, but he wasn’t all that useful for me in Giants. Jason loves him to death though, probably because we followed different evolution paths. @Ben – Will you be online Monday night? That’s probably the only night I can hop on this week with my move going on. I don’t have a PS3 headset so we’ll have to chat via Skype for now. Jett LandichoQuote
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| February 10, 2013 at 7:26 pm #19486 | |
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Jim Hunter |
Jett, I never played the first game. I came in at Giants. That’s probably why… Jim HunterQuote
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| February 10, 2013 at 9:33 pm #19494 | |
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Jett Landicho |
Yeah that explains a lot. If you like Giants and want more Skylanders, the original is still worth it. Jett LandichoQuote
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| February 14, 2013 at 6:25 pm #19982 | |
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Aaron Phokal |
For emotion in games, I think emotion has been around for a long while, but everyone has their first moment. This is one of the earlier “not power fantasy” games I can think of: Final Fantasy 7, when you realize Cloud’s memories aren’t entirely trustworthy, was a big deal. (His clothes, dammit!) Though, earlier than that, was the final battle and conversation in Wing Commander 4. Both of those are examples of writing in games, with Planescape Torment also being strongly written. Though emotion can be done with no dialog, ala Missle Command or Journey. With Sleeping Dogs, I found one trick was to jump over anything, even if the cover wouldn’t actually provide cover. There was so much around, I was almost always in Slow-Mo, continuously, for every firefight. Aaron PhokalQuote
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