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Torchlight II – Review

It's a trap!

20 September 2012 by Jim Hunter

Platform | Release Date
PC | September 20, 2012
Developed by Runic Games
Published by Runic Games

The Pitch:

Torchlight II captures all the flavor and excitement of the original game – while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!

I played Diablo III until the second Act and quit. The final straw was a connection error that reset some progress, but my issues started long before that. I bored rather quickly of the game, but I started to examine why that was the case. My primary takeaway was, “I guess I just don’t like dungeon crawling ARPGs anymore.” If Blizzard couldn’t rope me in, I was sure no one else could either. This was pretty depressing, considering the Runic Games created Torchlight II was just around the corner and until this realization, one of my more anticipated games of the year.

When the review keys came in for TL2, I asked our writers who wanted to review it, masquing my own trepidation with the genre in my willingness to give it out. While everyone was eager to play, it turned out that they all had a full plates. I didn’t. With several reservations and a sprinkling of hope, I began.

It wasn’t me afterall, Diablo III. It was you.

Much like their original Torchlight, Runic has refined the very loot-centric formula again. You still get a pet to act as a true companion in your journey; one who fights by your side and sells your trash loot for you, but now he’ll take a rudimentary shopping list back to town and buy common items. This simple streamlining approach means that instead of having to warp back to town for an identify scroll, you’ll remain in combat while your Hawk or Bulldog does the time-consuming grunt work for you.

That’s where much of the success stems from in the Torchlight series: everything here has been done in service of the player. You’ll rarely pick up an item that you can’t use. If you’re an Engineer and decide you want to use one of the Embermage staves to bash One Eyed Willy’s head in with, you can. In a co-op session with Adam Bash, he decided that he loved my cannon so much that when he found one, he wanted to use it as the Berserker. There are certainly items you’re supposed to use with the classes, but considering the sheer volume of loot you’ll find, allowing you to equip just about whatever you want is a simple yet important change to the typical ARPG.

While plenty of trash loot exists to sell through the pet courier system, you won’t just assume that everything sucks unless it comes as a boss drop. Random items found around normal levels are often better than what you’re currently equipped with, so you’ll be comparing slots, stats, and enchantments for days while wandering around an extremely varied, dense landscape.

Instead of focusing on a single dungeon, you’ll head out into a living, breathing world. Landscapes are varied with day/night cycles and weather systems, and while you’ll hit on many of the ‘typical’ ARPG settings, Runic’s art direction ensures you’ve never truly walked these paths before. Critical death blows can quite literally paint cavern walls with blood while sand billows over dunes majestically. It’s easy to take a look at a single screen grab and write Torchlight II off as a colorful fun-fest at the amusement park where you’re just trying to win a happy Kewpie doll, but that’s simply not the case. There’s plenty of atmospheric grossness to go around. I hope you like cockroaches!

And that Matt Uelmen (Diablo, Diablo II, StarCraft, Torchlight) composed soundtrack kicks major ass.

The single bit of disappointment comes in relation to cooperative play. While Runic has thought of just about everything, including graceful host transition if they leave the game, they missed the part where multiplayer level differences are a hurdle. There’s no ‘sidekicking’ or temporary leveling system that will bring low- and high-level characters together. If you want to fight with someone instead of just be in the world together, you’ll need to be near their level and have progressed in the story to their Act. I understand this limitation, but when everything else is so accessible and lovely, it’s the dripped hotdog ketchup on a brand new Polo shirt.

Since starting Torchlight II, I’ve found it very tough to play anything else. Where Blizzard’s auction house simulator left me uninterested, Runic’s true-form ARPG has certainly remained faithful to the genre and ignited my long dormant loot lust intrinsic to the experience. Full of winks and nods to days gone by, killing legions of bad things with friends at your side has never been so satisfying.

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This topic contains 13 replies, has 6 voices, and was last updated by  David Hughes 7 months, 3 weeks ago.

Author Posts
Author Posts
September 17, 2012 at 1:42 pm #13338

Jim Hunter

Torchlight II captures all the flavor and excitement of the original game – while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!

[See the full post at: http://splitkick.com/torchlight-ii/]


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September 18, 2012 at 2:02 am #13346

xXJayeDuBXx

It probably doesn’t need to be asked and I’m sure it goes without saying, but how does Torchlight II compare to Diablo III. What does T3 do better than D3? Is that even fair to ask?


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September 20, 2012 at 4:21 pm #13431

Jim Hunter

In response to you JayeDuB? Diablo III pales in comparison. This is the game everyone wanted D3 to be, and it was made by a different company.


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September 20, 2012 at 4:41 pm #13432

xXJayeDuBXx

I enjoyed Torchlight, but the game never grabbed me like I had hoped. Ten minutes into Torchlight 2 and already I could tell it’s better than the first and it’s going to be pretty darn good. I still love Diablo III, but I get the feeling I’m going to really like T2 as well.

Great review by the way.


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September 20, 2012 at 6:51 pm #13433

David Hughes

Really curious to see if Jim and I end up with the same mind, because I certainly reacted to Diablo 3 the way he did. Excited to find out!


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September 21, 2012 at 2:06 am #13435

oakwood

The rampant Diablo hate is getting a bit old. Both games are very good. They each offer a different take on mechanics, with Blizzard leaning toward modern flexibility and Torchlight appealing to fans of iterative refinement. Both games do things better and worse than their counterpart.


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September 21, 2012 at 7:30 am #13436

Jim Hunter

oakwood:
The rampant Diablo hate is getting a bit old.Both games are very good.They each offer a different take on mechanics, with Blizzard leaning toward modern flexibility and Torchlight appealing to fans of iterative refinement.Both games do things better and worse than their counterpart.


I’m not sure what you mean by ‘modern flexibility’ in regards to Blizzard. If anything, Diablo III proves that they’re anything but flexible.

For the record, I don’t hate Diablo III, I bored of it quickly and It didn’t hold my attention.


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September 21, 2012 at 8:45 am #13437

JJ

Like Todd said on yesterday’s Rocket Jump, I expected to play Diablo 3 over and over again. I was totally hooked on it from beginning to end. But once I finished, I felt zero compulsion to keep playing. But I loved the changes they made. I’m not a huge fan of the skill trees, which are back for Torchlight II, and I hate the identity and town portal scrolls (D3 got rid of those). But at least Torchlight II lets you send your pet back to buy stuff, including the scrolls. If you’re going to keep them in, that’s the best way to do it. The less time you have to spend porting back to town to sell junk (which you still had to do in D3) and buy more potions and scrolls, the better.

I’ve only played about 20 minutes of it, but I really like it. I’m still pretty much in the “beta area”. But the game looks and plays better than the beta to me (although my character moves SO fast it’s almost disorienting). And while I loved D3′s look and art style A LOT, I’m enjoying Torchlight II’s maybe just a little better.


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September 22, 2012 at 9:58 am #13440

JJ

I’ve played about 3 hours, and there are a few things that make me like T2 over D3. With D3, if you stopped playing after clearing an area, the next time you logged on it would be “uncleared” and randomly recreated. For completionists like me, that meant I had to clear the entire area again. That was incredibly frustrating. It forced you to complete an area, and at least get to a checkpoint, if you didn’t want to lose progress. T2 you can stop anywhere and pick up right where you left off. Which is kind of a no-brained in games these days (or should be). It was always disappointing that D3 didn’t do that. That makes clearing out large areas easier since you don’t have to commit so much time in one sitting. Some of us just can’t do that.

And I can’t put my finger in it yet, but it just feels more fun. I missed the Goonies themed area in the beta and played it this morning. Totally awesome. And it didn’t take me an hour to clear. Little side dungeons, at least at this early stage, are maybe 20 minutes. Which is perfect for me.


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September 22, 2012 at 10:17 am #13441

Ben Daniels

Jim Hunter: I’m not sure what you mean by ‘modern flexibility’ in regards to Blizzard. If anything, Diablo III proves that they’re anything but flexible.

For the record, I don’t hate Diablo III, I bored of it quickly and It didn’t hold my attention.


I get the flexibility thing with Diablo 3. I really enjoyed the way D3 re-did the skills and runes to a mix/match “drag and drop” style of re-specc’ing on the fly. I think TL2′s skill system is flexible as well, but still leans towards a more old-school style of dumping points into particular areas. Nothing wrong with that though!

I like the art style of Diablo 3 better. While I really enjoy the vibrant “water color” art style of TL2, I still like the dark, more traditional artwork and minute details that Diablo 3 offered.

As far as speed of gameplay, EASE of gameplay, and character progression, TL2 wins hands down. The pacing is better, the loot progression is better, the carrots on a stick are better.

Both games have great musical scores, so I can’t decide on that. :)

Oh, and TL2 doesn’t require a constant internet connection, and has LAN support, so it wins there too. BUT….Diablo 3 lets you play with friends no matter what level they are.

So yeah, long story short, each game has particular areas where I think they excel over one another, and I enjoy them both for what they are. Personally, I don’t hold the fact that “I thought I’d play Diablo 3 more” against it, because that is based on an internal comparison against Diablo 2, a game released over a decade ago when my life was very different and I had free time to pack up my PC in my car and go to LAN parties every weekend.


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September 22, 2012 at 7:43 pm #13443

David Hughes

Ben Daniels: I really enjoyed the way D3 re-did the skills and runes to a mix/match “drag and drop” style of re-specc’ing on the fly.

That was a nice feature. I get the “argument” in favor of a committed, even possibly broken, character build but personally think respeccing is a better way to handle it.

I also agree with you about the darker art aesthetic but where Torchlight 2 really impresses is the faster gameplay and much more flexible loot/equipment system. Diablo 3 has way too much trash loot for the size of the inventory and only 20% of the good stuff which drops is stuff your character can actually use. The large inventory, pet mechanic, and overall better loot is more important to me.

Also, given that I already have carpal tunnel, a faster game which respects my time a little more is just icing on the cake.


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September 22, 2012 at 11:02 pm #13444

Jim Hunter

Ben Daniels:
Oh, and TL2 doesn’t require a constant internet connection, and has LAN support, so it wins there too.BUT….Diablo 3 lets you play with friends no matter what level they are.


That’s not entirely true. While you can join your friends, if you’re out-geared or out-leveled , there’s no way you’re actually going to ‘play’ with them.


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September 23, 2012 at 4:04 pm #13447

JJ

Probably halfway through Act II. Maybe I’m just not remembering it completely, because I do remember the desert in Diablo 3 being gorgeous, but in Torchlight II it seems better. I’m not hating on D3, cause I loved the 30 hours I played it. But Torchlight 2 feels more diverse. Even the side dungeons you can clear. Besides being a more manageable length, I don’t think I’ve seen one that looks the same.

POSSIBLE SPOILERS!!

One of the coolest ones so far was a mine, complete with mine cart tracks and everything, and at various points you find plungers for detonators. But the detonators are in other parts of the dungeon. When you find them and use them, they open up secret areas (I think there were 3 or 4 total). They’re optional of course. But I can’t imagine anyone not clearing out every square inch of a game like this. It can’t be just me who does that.


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September 27, 2012 at 10:00 pm #13534

David Hughes

Question for more learned aRPG folks: when you have dual wielded weapons, does the DPS of those weapons stack? Example: is it better to dual-wield two 100 DPS weapons versus a one two-handed weapon that’s 125DPS?


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