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Vault Play: Dead Space 2

29 November 2012 by Ben Daniels

Vault Play is Splitkick’s backlog series. Here, staff members will reach into their personal vaults and give scoreless reviews of games they’ve bought and have meant to play, but never got around to… until now.

I almost immediately fell in love with the original Dead Space. Within the first thirty minutes I was completely drawn into the terrifying sci-fi horror universe that Visceral Games created. What made it so great was the feeling of suspense and tension, evoking a similar atmosphere to films like The Thing and Event Horizon. For all my love of the original game, I let the sequel completely slip by me into my backlog… until now.

I was hesitant to play Dead Space 2 because I enjoyed the original so much I felt like a sequel could only be a let down. The addition of a “tacked on” multiplayer mode didn’t really help my outward impressions much either. Luckily, now that I’ve beaten the game I can say it’s a worthy sequel, even if it doesn’t match the original in terms of sheer terror.

Visceral made some key changes in Dead Space 2 that were slightly off-putting at first. The most obvious being Isaac Clarke changing from a silent protagonist to a voiced character. This could have easily been a total disaster, but actor Gunner Wright did an excellent job bringing personality to the character. While some will argue putting a voice to a formerly silent character can break down immersion, Wright’s dialogue which is peppered with plenty of well timed (and humorous) profanity makes it hard to dislike Isaac as a reluctant hero.

Pacing is another, more subtle change from the original Dead Space. This next installment errs on the side of action more than its predecessor. From the opening sequence where Isaac wakes up, you move through the game at a fairly quick pace. There are still moments of extreme tension with dark hallways, flickering lights, and horrible noises, but a good portion of the game is combat heavy and pushes you through the story at a much faster clip than the original. Some of the intense scares have been replaced by larger more “action oriented” set pieces. Not that this is a bad thing however, since many of these (especially any action sequences in zero gravity) are impressive and will keep you on the edge of your seat.

Much of the action is enabled by the large array of weapons at Isaac’s disposal. Almost all the originals like the line gun and the plasma cutter make a return, plus some new weapons like the seeker rifle and the javelin gun. Between the expanded arsenal and the new suit variations that can be found, Isaac feels much better equipped to take on the Necromorph menace this time around, which also detracts from the game’s fright factor a bit. It’s harder to be scared of monsters when you’re packing so much heat and there’s plenty of ammo conveniently lying around.

Since I did not purchase Dead Space 2 new, I did not have a chance to play the multiplayer mode which was gated behind an online pass, although a quick Google search will show you less than stellar reviews of it, and a dwindled player population. In my mind, the main draw of the Limited Edition is the included on-rails shooter Dead Space: Extraction. A surprisingly solid game, Extraction details the events leading up to the first game through multiple characters trying to make their escape from the Ishimura. It’s a PS Move title, but is still plenty of fun and playable using a standard Dual Shock controller. Clocking in at about six hours to complete, it’s some great couch co-op fun, and a welcome addition to any fan of the game’s lore and universe.

I can wholeheartedly recommend picking up Dead Space 2 if you were a fan of the original. While it may have a few key differences from the original, and exchanges some scares for shoot-outs, it’s still a great entry to the franchise. Coupled with the included Dead Space: Extraction if you pick up the “Limited Edition” (which clearly wasn’t that limited since it is still widely available) you’ll get two games for a low price point. If you’re a fan of horror and haven’t played any of the Dead Space series, then do yourself a huge favor by picking up both this and the original, and then play them immediately in sequence for some of the most intense science fiction you’ll experience this gaming generation.

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This topic contains 4 replies, has 3 voices, and was last updated by  Peter 5 months, 3 weeks ago.

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November 29, 2012 at 2:12 pm #16266

Ben Daniels

I can wholeheartedly recommend picking up Dead Space 2 if you were a fan of the original. While it may have a few key differences from the original, and exchanges some scares for shoot-outs, it’s still a great entry to the franchise.

[See the full post at: http://splitkick.com/vault-play-dead-space-2/]


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November 30, 2012 at 4:31 am #16279

Daniel Tolin

I really didn’t enjoy Dead Space 2, and I was a huge fan of the original. Isaac’s personality in this game seemed way too ‘generic macho marine’ for my tastes, and I much preferred him as a silent protagonist. I also found the segments of the game where it just threw seemingly endless waves of enemies at you got old really quickly.

Compared to the first game, Dead Space 2 felt like a generic, uninspired shooter. Which is a real shame, because Dead Space was an extremely unique and genuinely scary game.


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November 30, 2012 at 12:41 pm #16286

Peter

I bought Dead space 2, half a year later, and thinking yeah, i liked the first one, this is going to be awesome, hearing that it was a great game…. but i also was very disappointed…

Never, or not that often have i seen a story move so little…, and the action was “just” more Dead space 1, Dead space one was fun, scary and new – this game just did nothing new, at all – and the story was just not worth it, or at least i belive so – because i just did not care enough to finish it… i cant say what it is but everything about Dead soace 2 is just so… mediocre


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December 1, 2012 at 2:33 pm #16299

Ben Daniels

I enjoyed the game, but I don’t rate it nearly as well as the original in the horror category. I sort of feel like they are the game equivalents of “Evil Dead” and “Evil Dead 2″, where they are almost identical stories, but the second one was much more over-the-top and added elements of action and humor.

I definitely agree about the “monster waves”. That was a poor design decision and became really annoying after a while, but overall I still enjoyed it more than most of the 3rd person titles I’ve played recently.


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December 1, 2012 at 4:21 pm #16300

Peter

Ben Daniels:
I enjoyed the game, but I don’t rate it nearly as well as the original in the horror category.I sort of feel like they are the game equivalents of “Evil Dead” and “Evil Dead 2″, where they are almost identical stories, but the second one was much more over-the-top and added elements of action and humor.

I definitely agree about the “monster waves”. That was a poor design decision and became really annoying after a while, but overall I still enjoyed it more than most of the 3rd person titles I’ve played recently.

Well, first off, i tried to re-watch Evil dead 1, and its just …bad , its just not my style, while the horro, and humor in the second is great !

I think that Dead Space 2, is just more Dead space… , and i never want just more of the same… , the game has to move forward / do something new with something within the game, story/gameplay/graphic/location , anything … i i dont feel Dead space does that.. also i dont wanna play Gears of war 3, because …well.. the second was just a drag… bad story, more gears gameplay and i loved the first one !!

On the other side, im playing Hitman: Absolution, and i love that game, put in that case i never really played any of the others..

Well, Dead Space 2, is a Good game, but somewhere it just lost my attention.


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