Featured Stories, Opinion »
If developers want to use framed narrative, at least give me something akin to Witcher 2’s prologue. If they want to be daring, tell me a story like ODST. Games aren’t cinema and they shouldn’t use framed narrative the way movies do.
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Opinion »
In adapting the game to the 360, CD Projekt RED put special emphasis on character model resolutions, so Geralt and his companions look rather nice even compared to the PC. I was shocked that the 360 version keeps the insanely detailed environments of the original game. Though the resolution and texture quality take a major hit, the forest surrounding Flotsam (the hub of Act 1) puts even Skyrim’s flora and fauna to shame.
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Now Playing »
The Witcher 2: Assassins Of Kings is a single player Role Playing Game (RPG), and sequel to the critically acclaimed 2007 PC game, The Witcher. Based on the short stories and novels of Polish author Andrzej Sapkowski, Assassins Of Kings continues the adventures of the Medieval monster hunter for hire, Geralt of Rivia.
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Opinion »
A perfect skillshot in Ascend is one-hit kill, but it’s far likelier to spend upwards of thirty seconds dueling with another player before a lethal shot actually connects. It’s an incredible ballet created via the interplay of movement, speed, and precision.
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Reviews, Xbox 360 »
The core mechanics of The Splatters are great. The two-hour long tutorial is fun, the sound design makes splattering enjoyable, but the puzzles can only get so difficult before the controls get frustrating. Each play session had a lot of highs and lows, but frustration always won out in the end and I had to walk away.
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Reviews, Xbox 360 »
Become the Commander whose special abilities can turn the tide of the battle and master a wealth of tactics including squad forming, battle route planning and gathering resources. A variety of modes including Tactical Trials are exclusive to Xbox LIVE Arcade.
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Reviews, Xbox 360 »
Worse things have started with a night at the bar than the Legend of Dead Kel DLC for Kingdoms of Amalur: Reckoning.
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Reviews, Xbox 360 »
Fate is a central concept in the world of Amalur. Mortals can pay a Fateweaver to see the broad strokes of their life – yet be powerless to change them. Eternal beings called the Fae live cyclical lives in which their life and death remains the same. Heroes and villains kill each other, returning only to die again. This cycle is showing its age by the time Reckoning begins. A faction of Fae called the Tuatha has risen with villainous intent in the east, no longer content to die – even as the whole world bands against them.
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Opinion »
Difficulty tuning is one of the most… difficult aspects of game design, perhaps the hardest to get right and the easiest to horribly screw up. This is why so many developers have turned to the crutch of allowing the player to dynamically adjust difficulty. This is not a cure-all.
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Opinion »
I’m a confirmed Halo fanboy. Every time I think I’ve “recovered” I find a new reason to fall in love. Halo: Combat Evolved Anniversary should have been a day-one, no questions asked purchase, but why should I buy a re-skinned version of a game I’ve played many, many times?
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Opinion »
I was really worried when I played the demo for Kingdoms of Amalur: Reckoning that there was quite literally no penalty for death. I’d heard it compared to the Fable series quite often, but surely they wouldn’t make the mistake of removing failure? The combat system is far deeper than the Fable series and death is possible. Unfortunately, the deep and responsive RPG combat is not enough to carry the experience.
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