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Oh Yeah, OUYA?

11 July 2012 by Jim Hunter

Not a day goes by without another Kickstarter campaign poised to change gaming. Promises on the crowdsourcing platform are usually pretty big but OUYA delivers some whoppers. It’s a unified Android-based console, open to developers of all shapes and sizes. Best of all, you can have this revolution for just $99. Can it really compete with the big home console experience, or even deliver on its promises?

OUYA founder Julie Uhrman claims to be breaking down barriers, allowing smaller developers to “develop a game for the television”. She asserts that developing games on an independent level for traditional consoles is not practical and she’s mostly correct. Deals have to be struck with the big three manufacturers in order to get published and put into the spotlight, money has to change hands, and there are only so many slots available.

Countering this assertion is the PC. An established platform that any independent developer has, and is working on to release games using a variety of tools. Not only is it possible to self publish, there are more and more opportunities opening up all the time. Services like Steam and Desura are already delivering a wide variety of titles on a mass scale, and with the soon-to-be-released Steam Greenlight, a community of millions will be able to push for which games get published. If you’re looking to get a game onto the Xbox 360, on your “TV”, XNA is at your disposal. Modern PCs all come with HDMI ports, can connect to modern televisions and can be much more flexible than this device.

It’s somewhat telling that within the OUYA pitch, multiplayer isn’t directly mentioned.Within the Kickstarter description, OUYA claims that all the new games are coming out on phones because they’re “what’s hot”, but the type of games that you’re playing on mobile devices aren’t necessarily the ones you’d want on a 50” LCD TV. Take their own example of Canabalt. It was successful because it was designed specifically for a small screen, controller free platform. Canabalt controls with a single tap which makes a guy jump. Is there any real benefit from playing Canabalt on a large screen sitting on your couch? It’s still Canabalt and you’ll play for a couple minutes at a shot before wanting something more fulfilling.

A rather large reason many people enjoy console games is the multiplayer experience. All three of the major systems support at least four controllers and some level of synchronous online multiplayer. Despite my inability to do so often, getting together with friends in the same room for split-screen gaming has nearly no parallel in terms of enjoyment. Even with PC gaming at our disposal in college, Goldeneye on the N64 soaked up a lot of time simply because we were together. It’s somewhat telling that within the OUYA pitch, multiplayer isn’t directly mentioned.

Probably the biggest pie-in-the-sky inclusion is that “OUYA could change AAA game development, too. Forget about licensing fees, retail fees, and publishing fees.” This hardware just doesn’t allow for that. Yes, Nvidia’s Tegra 3 is an impressive chip, but it isn’t quite at the level of current generation consoles which OUYA desperately wants to be. Additionally, it only comes with 8GB of internal flash storage. The base iPhone 4S has more than twice that while offering similar overall computing power. When a standard, single-sided DVD holds 4.7GB, storage will be a huge concern. You just don’t want to blow up low resolution textures to 1080p. Even a title like ChAIR Entertainment’s Infinity Blade II is a monster of a download at 1.1GB. Add in The Bard’s Tale at 1.7GB and Dungeon Defenders at 900MB, and you’re already half full.

It’s hard to believe the delivery claims they are making. The device is expected to ship in March of 2013 and the OUYA team is not showing a controller or even their prototype that’s allegedly ready. They haven’t completed their industrial design or their UI. Instead they’ve got a half of a controller render shown and claims of a “a love letter to console gaming.” It will have a touchpad “for any games making the trek from mobile or tablet to the TV” – expect plenty of direct ports from your Android phone. They haven’t talked about their vetting process for publication, but they will be taking 30% of all sales revenue anyway. Lucky developers will be able to pay these soon, as apparently all of this work will be completed within just seven months.

After meeting their goal, OUYA provided the update “Do you realize what you’ve done? You proved consoles aren’t dead. You shocked the world. And us!” Combine this ostrich statement with their own spin on what “free-to-play” means, and it really feels like people running the show may not entirely know what they’re doing. Consoles are hardly dead and I’d be interested to know who said they were.

The listed hardware specs are OK, the price is reasonable, but the most important question is who is making games for it? At the current time, they haven’t announced anyone. They’ve “talked” to developers who expressed interest and gotten some choice quotes to get the masses riled up. Markus Persson of Minecraft fame has stated on twitter, “The quote from us on the OUYA kickstarter is woderfully (sic) vague, haha!”. Just about the only thing confirmed for software is a Twitch.TV application so you can watch, as their example, League of Legends and StarCraft matches, two games you likely won’t find playable on OUYA.

OUYA is mobile technology in a stationary box.In 2004, another exciting console from Infinium Labs had similar quotes from developers. A big difference between the Phantom console and OUYA’s Kickstarter is that individuals weren’t being asked to donate money on a pipe dream.

OUYA is mobile technology in a stationary box. It’s no secret that I’ve been looking forward to platform ubiquity of consoles and mobile devices, but the OUYA is going in the opposite direction. Developers like Jordan Mechner support the idea of an “indie box”, but none have committed to supporting OUYA itself. Even if the 25,000 (current) backers of this Kickstarter project buy one, that isn’t nearly enough penetration to get their “AAA developers” interested, nor is it enough to have independent developers make it their first choice.

Go watch their video again and ask yourself why the whole thing appears to be shot in their fabricator’s office. March is closer than you think.

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This topic contains 16 replies, has 9 voices, and was last updated by  Peter 10 months ago.

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July 11, 2012 at 5:41 pm #11474

Jim Hunter

OUYA is mobile technology in a stationary box. Developers like Jordan Mechner support the idea of an “indie box”, but none have committed to supporting OUYA itself. Even if the 25,000 (current) backers of this Kickstarter project buy one, that isn’t nearly enough penetration to get their “AAA developers” interested.

[See the full post at: Oh Yeah, OUYA?]


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July 11, 2012 at 5:53 pm #11479

JJ

This time yesterday they were at around 750k. I just checked at they’re at 3.3 million!? With 28 days to go? Why does that scare the crap out of me?

I’m really curious to see how this all plays out. But there’s no way I’d put that kind of money on something like that. You’re basically just buying an idea. I think those 26k+ backers just got inceptioned!


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July 11, 2012 at 6:20 pm #11484

Dylan Barker

One thing I do like about Ouya is that developing for it doesn’t require much in the way of switching costs from making a mobile game. Independent devs like myself don’t have to make it a primary choice, it just becomes another (potentially) good option.

ou nail it on multiplayer–it is going to have to have some internet multiplayer to establish its own kind of niche. If we’re just talking about Xbox LIVE Arcade caliber games, though, it can do the bulk of them.


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July 12, 2012 at 5:17 am #11497

GexN

I agree with the article. Weak graphics + mobile games on stationary console doesn’t sound good.
What is more, after two years the console won’t be powerful enough to launch newest mobile games, because they will be written for Tegra 5 (or something similar). The mobile technology evolves too fast to create something long-lasting.


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July 12, 2012 at 8:29 am #11505

Jim Hunter

Dylan Barker:
One thing I do like about Ouya is that developing for it doesn’t require much in the way of switching costs from making a mobile game.Independent devs like myself don’t have to make it a primary choice, it just becomes another (potentially) good option.


You don’t completely know that yet. It’s a reasonable assumption, but if you’ve developed a touch-based game for Android devices, how exactly will that translate to OUYA which only has a touchpad? With touchscreens, you touch the object that you want and interact. With OUYA, you’ll touch… a general area to interact? Will there be a mouse cursor on the screen where your finger is? Tons of questions, and no answers from OUYA.

GexN:
I agree with the article. Weak graphics + mobile games on stationary console doesn’t sound good.
What is more, after two years the console won’t be powerful enough to launch newest mobile games, because they will be written for Tegra 5 (or something similar). The mobile technology evolves too fast to create something long-lasting.


That’s another great point. They’re basing this on the Tegra 3 when Nvidia is already prepping Tegra 4.

A long time ago, I thought that the Tegra 3 would be on par with current consoles, but benchmarks of the released chip don’t show that to be the case. It’s impressive, particularly due to its ability in relation to power consumption (basically science fiction over here), but it’s just not going to play games like the 360 or PS3 will. Maybe the next generation will? Who knows.


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July 12, 2012 at 3:24 pm #11526

Daniel Tolin

VIA announced one of these earlier this year, though not specifically deigned as a gaming platform. I believe that one was called the VIA APC, still runs a version of android and is supposed to retail for about $49. Even despite it not targeting games, it should still run anything in the market just fine.
The APC was also designed as a response to the Raspberry Pi, though I think that one is just supposed to be a $25 basic desktop PC.


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July 12, 2012 at 4:19 pm #11527

Adam Bash

Daniel Tolin:
VIA announced one of these earlier this year, though not specifically deigned as a gaming platform. I believe that one was called the VIA APC, still runs a version of android and is supposed to retail for about $49. Even despite it not targeting games, it should still run anything in the market just fine.
The APC was also designed as a response to the Raspberry Pi, though I think that one is just supposed to be a $25 basic desktop PC.


What about the Model MK802? 1.5 GHz A10 processor, 512MB of RAM, and 4GB of storage on a computer the size of a thumb drive.


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July 13, 2012 at 5:54 am #11534

Jeff

I could almost care less about playing games on it, I want it as a device to watch Netflix and other stuff on my TV, as I don’t have any current consoles and don’t care to build a dedicated PC to do it.


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July 13, 2012 at 8:05 am #11535

Jim Hunter

Jeff:
I could almost care less about playing games on it, I want it as a device to watch Netflix and other stuff on my TV, as I don’t have any current consoles and don’t care to build a dedicated PC to do it.


There are cheaper ways to do that right now. The Roku starts at $50.


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July 13, 2012 at 8:48 pm #11602

David

I funded this, strictly because it is running a tegra 3 processor and I know once the arch linux for arm guys get their hands on one this thing is basically a perfect little home server. Considering what reference hardware like the beagle/panda boards go for, $99 is a bargain.


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July 14, 2012 at 8:26 am #11612

Jim Hunter

David:
I funded this, strictly because it is running a tegra 3 processor and I know once the arch linux for arm guys get their hands on one this thing is basically a perfect little home server. Considering what reference hardware like the beagle/panda boards go for, $99 is a bargain.


What makes it important for you to donate money to something that is already taken care of by 35,000 other people? Why not wait until it’s no longer a dream?


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July 14, 2012 at 11:53 am #11613

Kat

It feels like the people who don’t want an OUYA are way more emotionally invested in decrying it than the supporters are in supporting it. I can only speak for myself but I just wanna see what happens, so what? It’s a step in the right direction.


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July 14, 2012 at 6:23 pm #11614

Peter

Kat:
It feels like the people who don’t want an OUYA are way more emotionally invested in decrying it than the supporters are in supporting it. I can only speak for myself but I just wanna see what happens, so what? It’s a step in the right direction.


I love ya, Jim, but I very much agree with this sentiment. If someone can make a valid case how this could hurt the video game industry, I’d be all ears, but until then — how does the harm of this system’s existence outweigh its not existing at all?

If it’s not for you, don’t buy it, but as evidenced by the KickStarter campaign, this or something like it is in demand from a section of the culture. So… where’s the harm in them spending their own money to help it become a reality?

I also don’t understand why the detractors are so passionately hateful about something no one is forcing on them. I mean, it’s near Nintendo hate, which is saying something ;-)


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July 15, 2012 at 10:10 am #11617

David Hughes

David:
I funded this, strictly because it is running a tegra 3 processor and I know once the arch linux for arm guys get their hands on one this thing is basically a perfect little home server. Considering what reference hardware like the beagle/panda boards go for, $99 is a bargain.


There’s a Korean company making a mini-ITX Tegra 3 dev board. It’s $129, so more expensive, but then it’s a “standard” form factor for HTPC or other projects.


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July 15, 2012 at 11:14 am #11618

Jim Hunter

The problem is that no one is “Investing”. Anyone backing this project is donating their money, even if it fails. You don’t get a return on your money, you only get product, if it even gets made. There’s no recourse against it. If this company says “Oops, didnt’ work!” and doesn’t ship anything, you’ve lost that donation and that’s it.

There’s no harm in the product existing but as of right now, it doesn’t exist, and this company is making you pay for their risk.


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July 19, 2012 at 2:37 pm #11697

Jim Hunter

Julie Uhrman just did a Q&A on Kotaku. The questions she chose to answer were not particularly helpful in determining much of anything. Closest we got to anything worthwhile was when she tried to answer piracy questions and responded with “All paid content on OUYA will require authentication with our servers,” which isn’t much to go on. When asked for clarification, she responded with “OUYA is designed to be connected to the Internet. Each time you buy a piece of content you will need to authenticate.”

Basically, when you buy stuff from their store, you’ll authenticate. That doesn’t answer the question.


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July 19, 2012 at 4:29 pm #11711

Peter

Im going to be the stupid one here… I know what Kickstarter is, but im lost on how it work in real life !!

So lets say i donated to get a OUYA, does the company charge/take the money right away ?, or do they ship your the box, and then charge the money ?
If a kick starter does not live up to their promise, do they have to pay back the money ?

Anyway, i love the Idear, but if its open and hack-able, you will se other developers, make a “copy” of the OUYA, and you could in teori end up buying your games where ever…

Its a weird little box, i would like one ;-)


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